b***s 发帖数: 373 | 1 It's P4/1800 512/80G.
And I can do some modification on it. |
s**n 发帖数: 449 | 2 or my P2/266 224M/4G. hehe. linux though. hoho.
but my cable modem sucks. only 10k upstream. kick.
【在 b***s 的大作中提到】 : It's P4/1800 512/80G. : And I can do some modification on it.
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p****p 发帖数: 22 | 3
anyone know how much traffic would an average mud service generate?
【在 s**n 的大作中提到】 : or my P2/266 224M/4G. hehe. linux though. hoho. : but my cable modem sucks. only 10k upstream. kick.
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c******g 发帖数: 123 | 4 shouldnt be too much
there are only text stream
【在 p****p 的大作中提到】 : : anyone know how much traffic would an average mud service generate?
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s***t 发帖数: 58 | 5 traffic volume is not much. But connection speed
and stablity is important. People don't like to
see their command appear on screen 1 sec later
than their key stroke. Big memory helps too. :)
【在 c******g 的大作中提到】 : shouldnt be too much : there are only text stream
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p****p 发帖数: 22 | 6
Is there any number on this?
I would like to know some solid number on how much
traffic would a small mud server, say 20 ppl, generate.
Thanks.
【在 s***t 的大作中提到】 : traffic volume is not much. But connection speed : and stablity is important. People don't like to : see their command appear on screen 1 sec later : than their key stroke. Big memory helps too. :)
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x**d 发帖数: 88 | 7 That's why Dsl is better than CableModeom for playing mud.
【在 s***t 的大作中提到】 : traffic volume is not much. But connection speed : and stablity is important. People don't like to : see their command appear on screen 1 sec later : than their key stroke. Big memory helps too. :)
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s***t 发帖数: 58 | 8 sorry I don't have any numbers. But I never noticed any network
load even when there was as much as 30 connections.
【在 p****p 的大作中提到】 : : Is there any number on this? : I would like to know some solid number on how much : traffic would a small mud server, say 20 ppl, generate. : Thanks.
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