j*****z 发帖数: 5306 | 1 4月22号发布
Fixes and Updates
? Cities not Processing: Mitigates some of the issues that were causing citi
es not to process. We are continuing to work on and improve this issue.
? Region Filters: Now sorts regions with available cities to the top
? Invitations: Invitations to join a region should be sent and received more
quickly.
? Tourism: Fixes for unexplained fluctuation of tourists. Tourists more smar
tly counted on transit.
- Cruise ships are now more effective at bringing medium and high wealth tou
rists in coastal cities.
- New tourists will now decide to come into a city once leaving tourists rea
ch train stations, bus depots, or cruise ship docs instead of waiting for th
ose tourists to go out to the region first.
- This change will reduce the downtime of tourist buildings.
? Casinos: Casinos tuned so that Gambling will be a more profitable specialt
y. Players can bulldoze and replace existing casinos to see effects of tunin
g.
- The larger casinos now invite more tourists into the city which helps keep
them full.
- Note that existing casinos will need to be replaced to take advantage of t
his change.
? More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6 modules
.
? Region Play: Cash gifts can now be received in a bankrupt city.
? Education: Fixed school buses getting stuck at the high school. Existing S
chools will fix themselves.
? Education: Fixed school buses picking up students at neighboring cities th
at didn’t have school bus stops.
? Education: Fix to more accurately track regional student population.
? Education: Fix where kids leaving the school bus stop would teleport to th
e nearest pedestrian path instead of walking directly into the school.
? Education: University wings now give the proper bonus.
? Recycling: Fix for the Recycling Center where it would sometimes stop work
ing, recycling services will visit other cities.
? Air pollution: Fixed issue where air pollution would appear to come from n
owhere. Fix issues where your regional air pollution would be reflected back
into your box for a double penalty.
? Fire Service: Fire Trucks don’t clump, dispatch to fires more efficiently
.
? Water: Water pumps are now capable of pumping water from rivers at a large
r radius so they can take better advantage of the water table in a city.
? Disasters: Cooldown for random disasters: Some players were getting hit to
o frequently with random disasters, this introduces a cooldown where no rand
om disasters will occur.
? Trade: Fix for trade ports that suddenly stop shipping.
? Transit: Street Cars and Buses go to high volume stops first.
? Transit: A city with residents and public transit will now provide the acc
urate amount of workers and shoppers to its neighbors.
? Transit: A transit vehicle stuck in a pick-up or drop off loop will now go
back to a garage instead of trying to pick up more people.
- Transit vehicles should recover automatically after the update. If players
want to force the recovery, turn off the stops that are having looping issu
es, wait a few game hours, then turn them back on.
? Transit: Neighbors buses will now come in lower numbers into the city and
do a better job at picking up local passengers first.
? Residential Tuning: Residential-only cities have failure state.
- Buildings are prevented from going up in density when they don’t have pow
er or water.
- The amount of happiness gained from low taxes, police, fire, and health ou
treach has been lowered.
- Fixed some cases where buildings would not go abandoned when they should h
ave.
- Higher density residential buildings are no longer blocked from going aban
doned due to not having enough money.
- Happiness from low taxes does not double up every time it is given.
- Losing happiness due to not having a job is more impactful.
? Budgets: Fixed bug that prevented systems like fire, abandonment, garbage,
and sewage from turning on when they were supposed to.
? Audio: Fixes issue where audio will stop working after creating a large ci
ty or where phantom audio sounds play in a city.
? Demolish: Fixes issue that occurred when players demolished buildings that
had service vehicles, delivery vehicles, or agents out in the city or regio
n. Previously, the agents would be in a state of limbo and would not recover
when new buildings of that type were placed. This will no longer happen.
Because this is our first significant Update, we wanted to inform you in adv
ance that we’ll be taking down all servers for a few hours while these chan
ges are being issued. Choosing a time to issue a major Update is never easy,
but after looking our peak player time, we’ve concluded 1pm PST is the bes
t window for us to make these improvements. As you can see from the list abo
ve, the wait will be worth it. | b***u 发帖数: 12010 | 2 这个school bus stuck太恶心了,遇上了。。 | k**0 发帖数: 19737 | |
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