b***m 发帖数: 22 | 1 I am working on 2D mesh video object coding(proposed in MPEG-4). The shape of
the object is represented with a binary alpha plane(in or out of the object,
black or white).
And, I am now thinking using a polygon to approximate the shape. Simply, that
means to put some nodes on the boundary of the object, and link the nodes one
by one to form a polygon.
Do you guys have some ideas about how to do this job? And do you know where to
get free share source code for it?
Thanks a lot! |
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