由买买提看人间百态

boards

本页内容为未名空间相应帖子的节选和存档,一周内的贴子最多显示50字,超过一周显示500字 访问原贴
TVGame版 - [EG]EA sceptical about OnLive News
相关主题
Yet another console, you play CLOUD games[EG]Uncharted movie wanders off the map News
[EG]Users demand PS3 Black Ops refund News[EG]Jong-Il's son is a gamer, will never rule News
OnLive Latency: The Reckoning下次你被SF4的对手蹂躏了, blame on your HDTV
Nintendo: piracy not behind poor sales News DS Wii 3DS去年e3的onlive终于有新进展了
[EG]Diablo III heading to consoles NewsOnLive: 全新的游戏模式
[EG] Possible PSP2 dev kit images leak Newszz OnLive Beta gets a preview, lukewarm approval
[EG]MS/Sony to join forces within 10 years?Onlive demoed on stage & on iPhone at DICE 2010 - gamepro.com
Castlevania: LOS save patch goes live NewsRe: NV很杯具啊,搞出来一个四不像 (转载)
相关话题的讨论汇总
话题: onlive话题: ea话题: news话题: brown话题: about
进入TVGame版参与讨论
1 (共1页)
h*d
发帖数: 19309
1
EA sceptical about OnLive News
PC News by Fred Dutton
Today 20:56
EA has aired concerns about the pricing and usability of the new cloud
gaming microconsole OnLive.
Speaking at the UBS Annual Media and Communications Conference in New York,
CFO Eric Brown said, "As I understand it, OnLive costs you $10 to $15 a
month, then you have to buy content on top of that. So if it's $15 a month,
you're down $180 at the end of the year.
"That's about the price of a discounted high definition console," he
continued. "And the library out there for the HD consoles is extensive."
Well, hang on there Eric, that's not quite right actually. OnLive recently
announced it was scrapping the monthly subscription fee.
Brown went on to discuss a rather more valid concern though: the feasibility
of lag-free gaming through a remote 'cloud'.
"Online delivery of games is different to online delivery of movies via
Netflix and it has to do with latency," he explained.
"You can buffer up linear media. If you have a slow connection you can
download for two or three minutes in advance and buffer any slow-down of the
connection so you have a smooth viewing and entertainment experience.
"When it comes to videogames, particularly first person shooter games,
anything less than a response time of 30 or 40 milliseconds is unacceptable
and by definition anything going through a streaming platform is going to go
through a series of switches etc.
"So the question I have long term is can that latency be overcome?" he asked.
"Now for certain genres that are more turn-based or slow-paced it might be
sufficient, but then there's also a question about the economic model. $180
a year before any content is procured – that's something for the consumer
to sort out."
Brown's comments echo Digital Foundry's analysis earlier this year which
claimed, "During intense gameplay, OnLive is hovering right at the boundary
of what is acceptable lag and often exceeds it, resulting in a variable,
often unsatisfactory experience."
The microconsole just went on sale in the US, with a European release
expected some time next year.
The platform holder recently revealed plans to offer buffet gaming for $9.99
a month, with a Netflix-esque movie streaming service also mooted for next
year.
l******n
发帖数: 11737
2
呵呵,没有实物怎么样也不会买的。
1 (共1页)
进入TVGame版参与讨论
相关主题
Re: NV很杯具啊,搞出来一个四不像 (转载)[EG]Diablo III heading to consoles News
试了一下OnLive,一点感想[EG] Possible PSP2 dev kit images leak News
Apple TV As a Gaming Console? (转载)[EG]MS/Sony to join forces within 10 years?
Re: 啥时候网游能部分实现游戏小说里面的构想啊? (转载)Castlevania: LOS save patch goes live News
Yet another console, you play CLOUD games[EG]Uncharted movie wanders off the map News
[EG]Users demand PS3 Black Ops refund News[EG]Jong-Il's son is a gamer, will never rule News
OnLive Latency: The Reckoning下次你被SF4的对手蹂躏了, blame on your HDTV
Nintendo: piracy not behind poor sales News DS Wii 3DS去年e3的onlive终于有新进展了
相关话题的讨论汇总
话题: onlive话题: ea话题: news话题: brown话题: about