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TVGame版 - OnLive Latency: The Reckoning
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相关话题的讨论汇总
话题: onlive话题: latency话题: reckoning话题: tests话题: 150ms
进入TVGame版参与讨论
1 (共1页)
h*d
发帖数: 19309
1
OnLive Latency: The Reckoning
July 7th, 2010
OnLive latency has finally been measured, and the results are pleasantly
surprising. In Digital Foundry's independent tests, we achieved an optimum
response of 150ms - similar to playing Killzone 2 locally, and in line with
Rare's claims for lag when using the new Kinect camera controller.
The tests form part of our complete breakdown of the OnLive platform, based
on extensive testing of the launch titles in the USA. This article is set to
be publishe
a********m
发帖数: 15480
2
kz2手柄lag 150ms? 应该没有这么厉害吧。 另外鼠标的lag应该感觉更严重。
总之不看好这个方式。

with
based
to
look

【在 h*d 的大作中提到】
: OnLive Latency: The Reckoning
: July 7th, 2010
: OnLive latency has finally been measured, and the results are pleasantly
: surprising. In Digital Foundry's independent tests, we achieved an optimum
: response of 150ms - similar to playing Killzone 2 locally, and in line with
: Rare's claims for lag when using the new Kinect camera controller.
: The tests form part of our complete breakdown of the OnLive platform, based
: on extensive testing of the launch titles in the USA. This article is set to
: be publishe

h*d
发帖数: 19309
3
前些天有人实际用了写了感受,感觉对带宽要求高,而且压缩严重所以画面不是那么好
,另外就是看起来也不便宜。

【在 a********m 的大作中提到】
: kz2手柄lag 150ms? 应该没有这么厉害吧。 另外鼠标的lag应该感觉更严重。
: 总之不看好这个方式。
:
: with
: based
: to
: look

a********m
发帖数: 15480
4
恩。看到了,而且还是720p。画面压缩相对不适合游戏画面,而且这又是多出来的浪费
。不知道设计的人咋想的。
普通应用程序其实这种方式更适合,处理多输出少不需要很快相应的,但是高端游戏目
前条件下不是一个很合适的应用。

【在 h*d 的大作中提到】
: 前些天有人实际用了写了感受,感觉对带宽要求高,而且压缩严重所以画面不是那么好
: ,另外就是看起来也不便宜。

1 (共1页)
进入TVGame版参与讨论
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相关话题的讨论汇总
话题: onlive话题: latency话题: reckoning话题: tests话题: 150ms