T********n 发帖数: 528 | 1
and
Maybe I'm just wishful thinking on my part but I always think me and Lao Da
are very similar. Even in long session record! my longest was 72
consecutive hours. But it wasn't live poker it was playing an old school
PVP MMORPG game and I raced to a high level and killed everyone that wasn't
on my team. I got served a 3 day ban for massively disrupting gameplay
despite not doing anything wrong against the terms of service. When I came
back from hibernation, other people caught up and I wa... 阅读全帖 |
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W********m 发帖数: 7793 | 2 这体力是真好。
我以前玩MMORPG, 半年玩了两个月actual playing time. 不过single session 没超过
24小时。 能3天不睡觉的都是神仙。
Da
t
came |
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W********m 发帖数: 7793 | 3 super user 的感觉很牛B的. 可能他无法自我控制了。
以前我玩MMORPG的时候, 搞过一个第三方的外挂作弊软件。 太牛B了, 几十个人打得
老怪,我几分钟就一个人搞定, 我打得到它,它打不到我,而且超级DPS 的output,
还能instant teleport 到地图上任何地方, 并且看到地图上任何移动的pc, npc, 那
感觉真的很上瘾阿。 更操蛋的是,不在这种circle 里的一般玩家根本就不知道有
super user 的存在。 只听说过有人因为作弊被ban了, 以为还是少数,其实那外挂,
50刀就可以买一个,每个patch update后,几小时他们就会update 。 用的人不在少数
, 当然风险就是发现了会被server 永久ban掉。 所以如果有人告诉我,扑克网站上有
人可以看到我底牌,我一点都不会奇怪的。
high |
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p****t 发帖数: 11416 | 4 不少游戏只有console版,或者PC版出来晚,主要原因就包括:PC盗版问题太严重,
PC配置太不统一没法保证比较均一的用户体验
当然,PC游戏也有不少不适合做到console上的,比如FPS、RTS和MMORPG
个人感觉console游戏的发展趋势还是online,将来肯定游戏本身价钱要降下来,
甚至免费,靠online服务赚钱。单机部分就是个demo或者训练关的性质。现在部
分游戏已经表现出这个趋势了
盗版这东西就是堵不如疏,等大家都觉得盗版没意义了,自然就没有盗版了 |
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i******c 发帖数: 9350 | 5 老了, 手脑不如以前灵活了, 当初联机打doom和wolfenstine的时候可称全校无敌手,
一直打到大街上的网吧里... 后来CS出来打internet了也排名很靠前. 上班以后就很
少玩FPS了, Halo出来, 我觉得用手柄太白痴, 开始玩MMORPG, 7年以后重新挑起MW之类
的FPS感觉手生了, 大脑反应不过来老被人跳着爆头... 汗呀, 现在的小孩儿太油了. |
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h*d 发帖数: 19309 | 7 MMORPG的里程碑,影响力还是很大的,那么多玩家说好...虽然我也不喜欢。 |
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y******n 发帖数: 155 | 8 I played FF11 for 3 full years. Day in and day out. It was part of my
life. It is the best game I have ever played. I think the fact that I
enjoyed so much probably because I had never played any other MMORPG in
my life.
However, if any FF fans ever dream of playing Final Fantasy in a group
with friends and casting a Cure spell on friend, FFXI can fulfill that
dream.
in 1995 or was it 96? I remember playing FF6 on SNES with two
controllers with a friend of mine in front of a JVC CRT TV 17 inch(T |
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Y*******y 发帖数: 280 | 9 13是一定要入的,不过更期待FF14, 和11一样是MMORPG, 真的很怀念play 11的那5年。
。。有了宝宝之后很多只能望洋兴叹了,hehe |
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Z*****l 发帖数: 14069 | 10 14是MMORPG啊,SE应该另外起个系列名计数,混在一起分不清了。 |
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i****a 发帖数: 36252 | 13 should make a MMORPG 三国 online |
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i****a 发帖数: 36252 | 14 en EverQuest is MMORPG
從 2000 ~ 2004, 3~4 年 hardcore 玩 EverQuest, 次要 Counter-Strike, 很少玩其他
的遊戲. 04 年停玩 EQ, 06 才忍心賣帳號. 1年多沒有升級裝備, 所以便宜地 US$500
賣了 |
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m**********t 发帖数: 75 | 15 所以才叫xx二代,游戏形式不会变的,搞不懂what is the writer looking for? a
complete new game? sc2对于像我这种没玩过一代的很震撼了。 我相信blizz有新
project做,任何二代游戏也好电影也好都是为了圈钱,为下一个project做准备吧。不
是说blizz正在做新的MMORPG么? |
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i****a 发帖数: 36252 | 16 山口山, EQ etc are MMO, mass multi-player online
and you need to develop your characters, takes months to get to high level
also, MMORPG games are 50% about player skill, 50% about time investment
(or gears you have) |
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i****a 发帖数: 36252 | 17 oh, the new SW MMORPG
the previous one by Sony died
no, I don't think any game will be a successful just because of the brand
name. fan base will spark initial interest but at the end it's the game
and the in-game community that matters.
Lord of the Rings Online, D&D online, both have huge fan base but only
very mild success, no where close to de-throng WOW |
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