C******g 发帖数: 2930 | 1 I'm going to say something now and I don't want you to get mad. Promise that
you won't? Promise?! Okay, fine -- I've never played Ico. It just didn't
happen. A mixture of procrastination and disc-read errors have conspired to
keep me from the lauded PS2 classic.
That changed late last week at a Sony press event, where the publisher
showed off the forthcoming, double-game remaster Ico and Shadow of the
Colossus Collection.
ICO / Shadow of the Colossus Collection
It may surprise you to learn that the original games have undergone little
in the way of artwork replacement, with the intent of preserving the
original look in high-definition. Additionally, as Ico was originally
released with second-playthrough extras for Europe, the master code for that
version of the title forms the basis of the PS3 port, which adds HD and 3D
support. (That means you'll get the watermelon ending -- in HD).
Fumito Ueda, the creative lead at Sony's Japan Studio and creative lead for
both Ico and SotC, originally intended both games to launch with 3D
functionality, but tech at the time wasn't up to the challenge, a Sony rep
told us. "Sometimes people ask if the conversion to 3D is difficult, but
because of the way the game was designed and put together, it was pretty
straightforward actually," he explained. The rep also confirmed that both
games have been locked at 60 frames per second, per the 3D display
requirements. It seems I'll never experience the legendary slowdown of
either game!
For a nine-year-old title, Ico easily stands up to current graphical
standards -- especially with the aid of the remastering process. The 3D
effect is very impressive as well, giving the already enormous environments
of each game a truly spacious feel. And, considering I'd never played it
before, the game systems and mechanics feel fresh -- fresher than most
current games, I'd argue.
Ico was and is a game that leaves you to your own devices. It doesn't hold
your hand. In fact, the hand-holding mechanic actually works better than the
one in Fable 3. Think about that.
The Ico and Shadow of the Colossus Collection will be available for $39.99 "
this spring."
Update: There has been some confusion about the game's framerate. A Sony rep
explained during the event, "It [Ico] was pushing the limits for the PS2
back in the day, but that's been addressed. Especially with implementing the
3D -- it has to be running at 60 FPS to allow the 3D." With regards to
Shadow of the Colossus, the US PS blog says, "The framerate now sits at a
fluid, solid 30 frames per second, eliminating one of the few complaints of
the original game." | l******n 发帖数: 11737 | 2 "The framerate now sits at a
fluid, solid 30 frames per second, eliminating one of the few complaints of
the original game."
靠,30帧算个毛啊,我还以为可以搞到60帧呢。
旺达和巨像的帧数问题也很严重。 | C******g 发帖数: 2930 | 3 我理解是ico 是60帧 支持3d
巨像是30帧
of
【在 l******n 的大作中提到】 : "The framerate now sits at a : fluid, solid 30 frames per second, eliminating one of the few complaints of : the original game." : 靠,30帧算个毛啊,我还以为可以搞到60帧呢。 : 旺达和巨像的帧数问题也很严重。
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