n**i 发帖数: 39 | |
l**p 发帖数: 474 | 2 Shear-Warp ......
【在 n**i 的大作中提到】 : rt
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z*l 发帖数: 763 | 3 没有这么简单吧,现在大多数用的是 binary tree + shear warp.
【在 l**p 的大作中提到】 : Shear-Warp ......
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n**i 发帖数: 39 | 4 Does that mean that shear-warp itself is not faster than any other volume
rendering method like ray-tracing or splash??
【在 z*l 的大作中提到】 : 没有这么简单吧,现在大多数用的是 binary tree + shear warp.
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l**p 发帖数: 474 | 5 shear-warp is faster than splatting. People normally don't use ray-tracing.
ray casting is more popular
【在 n**i 的大作中提到】 : Does that mean that shear-warp itself is not faster than any other volume : rendering method like ray-tracing or splash??
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n**i 发帖数: 39 | 6 can you give some numbers about how much will shear-wrap (without any other
accelarate method) faster than splatting? 1.5 times? 2 times? Thanks!
【在 l**p 的大作中提到】 : shear-warp is faster than splatting. People normally don't use ray-tracing. : ray casting is more popular
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