f****a 发帖数: 4708 | 1 This is the build we encounted last night with AR.
ER + divine boon + two AOE smitting + bane signet + zealot fire
ER is too powerful and I bet a lot of HoH will run smitting build
since NR is not there. |
c****n 发帖数: 21367 | 2 ER = elemental resistance?
smiting is strong, when 2 smiting team encounter each other... the
healing monk busy to death...
【在 f****a 的大作中提到】 : This is the build we encounted last night with AR. : ER + divine boon + two AOE smitting + bane signet + zealot fire : ER is too powerful and I bet a lot of HoH will run smitting build : since NR is not there.
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f****a 发帖数: 4708 | 3 Ether renewal
For 10 seconds, each time you cast a spell, you gain 1-4 energy
and 5-17 health for each enchantment on you.
linked to energy storage.
most E/Mo are running this build.
【在 c****n 的大作中提到】 : ER = elemental resistance? : smiting is strong, when 2 smiting team encounter each other... the : healing monk busy to death...
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AR 发帖数: 436 | 4 I don't remember if we encountered an E/mo smiter or not. I think it was
a 4 monk-primary smiting team with symbol of wrath, sig of judgement,
bane sig, and some other spells like healing seed to do cluster healing.
What they do is to get close to the target then SOJ and time their symbol
of wrath. So warrior builds can never beat this kind of smiting build since
you need to get close. But this build can be easily beat by other builds.
About ether renewal, it's way too broken. A caster with infi
【在 f****a 的大作中提到】 : This is the build we encounted last night with AR. : ER + divine boon + two AOE smitting + bane signet + zealot fire : ER is too powerful and I bet a lot of HoH will run smitting build : since NR is not there.
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AR 发帖数: 436 | 5 No most, but all e/mo smiting is this build.
【在 f****a 的大作中提到】 : Ether renewal : For 10 seconds, each time you cast a spell, you gain 1-4 energy : and 5-17 health for each enchantment on you. : linked to energy storage. : most E/Mo are running this build.
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c****n 发帖数: 21367 | 6 this is ridiculus, so what? just repeat smiting and run?
yeah, i tried several tomb these days, all smiting, almost no
exception. and healing monk is busy to death from the beginning moment...
run like hell and healing till death... sigh... //poor healing monk
【在 f****a 的大作中提到】 : Ether renewal : For 10 seconds, each time you cast a spell, you gain 1-4 energy : and 5-17 health for each enchantment on you. : linked to energy storage. : most E/Mo are running this build.
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