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TVGame版 - 光环:士官长收藏版| Halo: MCC 宣布压盘,今晚开始数字版预定
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[图片]新闻来源:Halo Waypoint
343i 工作室宣布《光环:士官长收藏版 | Halo: MCC》已经正式进厂压盘。北京时间
今晚深夜或明天开始接受数字版预订预载。美版 11 月 11 日发售,欧洲 11.12-11.14
陆续上市。
游戏定价 $60,单张蓝光光盘 45GB,并且有 20GB 的更新。收录了:
Halo CE Anniversary (2011)。
Halo 2 Anniversary (2014)。
Halo 3 (2007)。
Halo 4 (2012)。
Halo 5 Guardian 多人对战测试资格,12月29日至1月18日进行。
Halo: Nightfall 数字影像系列,共 5 集,以在线流媒体播放。
游戏的强化特性:
H2 原版对战地图、H1A、H3、H4 都强化光源并提升画面为 1080p60。
Halo 2 战役完全重制为 1328*1080*60fps,可实时切换原版,增加终端机要素,Blur
工作室负责新加的开场和结局动画并重制过场动画。
Halo 2 额外以 Xbox One Halo 引擎重制其中 6 张对战地图。
全部 4 个游戏的对战首次在系列中采用服务器方式。
Hey there Halo fans!
It’s been a long, crazy, exciting road, and we’re finally getting close to
launch of Halo: The Master Chief Collection in November. I wanted to
personally share some big status updates with you. Let’s start with the
biggest:
Halo: The Master Chief Collection has gone GOLD!
This is a massive milestone for the team and also means that the game will
be available for Pre-Order and Pre-Download later today. I couldn’t be more
excited to start having fans grab this game online so everyone can hit the
ground running on release day! The team has been working incredibly hard to
make this happen, so we’re all eager for you to play this labor of love.
One of the questions we get asked most is about worldwide release plans. The
reality of worldwide sales and retail processes always makes simultaneous
launches challenging. Some fans expressed disappointment in our original
planned release date of November 11 in North America and November 14 in
several other territories around the world. We heard you loud and clear, and
I am happy to announce that Halo: The Master Chief Collection will be
released on November 11 for the majority of our fans around world!
There are still a few countries that will see a slight delay due to public
holidays. In Europe, Belgium will release on November 12 and France will
release on November 14 as part of their typical Friday release schedule. Our
fans in Japan will see a release of November 13. Given the social aspects
of the experience, we were really happy to get it as close to a simultaneous
worldwide release as possible so that we can all celebrate on November 11
and start playing together.
This is literally going to be the biggest Halo experience so far
That is to say, the sheer size and scope of the content. To recap, Halo: The
Master Chief Collection contains four complete Halo games, every
multiplayer map ever released (including DLC from console and PC) across
each game, a complete remaster of Halo 2 with all-new audio and Blur’s mind
-blowing cinematics, and all of this is tied together with (and enhanced by)
a revolutionary user interface.
From the start, our philosophy has been to give Halo fans the best possible
experience and not compromise the quality or features of the collection. The
result is that Halo: The Master Chief Collection will take up almost all of
the usable space of a single Blu-ray (45 GB), and we will also issue a
content update at launch that is estimated to be 20 GB. You’ll be able to
start playing Campaign and more as the content is installing, with some
features and multiplayer content being added via the update. Yes, the update
is large, but we weren’t about to cut corners to save disc space. This
ensures that you are getting every bit of Halo goodness we can fit in. Our
work is not done, however, as we continue to tune, tweak and optimize the
online experience to ensure a smooth multiplayer launch. This will continue
right up until launch day.
One caveat we wanted to share is that Spartan Ops, our episodic co-op
experience from Halo 4, will now release in December. In the meantime, we’
re making some technical enhancements to that experience to make sure it’s
smoother and even better than before. All ten episodes will be available at
the same time, so we’re working to make an event out of it with our
Community teams.
26 more sleeps!
Lastly, I’d like to extend my heartfelt thanks to you, our fans.
Development of a game is always hard, but Halo: The Master Chief Collection
has been the most challenging of my career. No team has really attempted a
project like this, and the number of moving pieces has been staggering. The
development team at 343 Industries has been working hard alongside our
partners to make this happen and, at every step, you have been there for us.
Whether it’s with encouraging words at events, or via messages on Twitter,
I can tell you that your feedback is crucial and fuels our drive to make
Halo: The Master Chief Collection the best it can be.
I’d like to thank you all for your continued enthusiasm, excitement and
support for this game. See you on Xbox Live!
skyer: http://www.xbox-skyer.com/showthread.php?t=475654
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