t******o 发帖数: 5314 | 1 是不是就和玩rpg要搞出所有结局,或者玩console要拿到所有trophies是同一种心理? |
M******k 发帖数: 27573 | 2 我看来是完全不一样.所有结局/trophy都有穷尽,mf这东西没有.
【在 t******o 的大作中提到】 : 是不是就和玩rpg要搞出所有结局,或者玩console要拿到所有trophies是同一种心理?
|
Y******e 发帖数: 20256 | 3 曾几何时,这些“贵重”的道具,在ebay还能卖出好价钱。 |
t******o 发帖数: 5314 | 4 你的意思是重新加到游戏里的装备可以无穷无尽?
【在 M******k 的大作中提到】 : 我看来是完全不一样.所有结局/trophy都有穷尽,mf这东西没有.
|
d*******g 发帖数: 3972 | 5 理论上来说有尽,但这个非人力可以完成。。
【在 t******o 的大作中提到】 : 你的意思是重新加到游戏里的装备可以无穷无尽?
|
r****x 发帖数: 3613 | 6 the algorithm to generate equipment is making the infinite equipment
【在 t******o 的大作中提到】 : 你的意思是重新加到游戏里的装备可以无穷无尽?
|
R***a 发帖数: 41892 | 7 low drop rate + many items combination == endless in terms of your life
【在 t******o 的大作中提到】 : 你的意思是重新加到游戏里的装备可以无穷无尽?
|
t******o 发帖数: 5314 | 8 is it just me or does the idea really sound like a cheap shot which takes
full advantage of players'mentality?
I mean, is it really hard to design such an equipment system (while keeping
a balanced game play), compared to, say, adding a dlc?
【在 R***a 的大作中提到】 : low drop rate + many items combination == endless in terms of your life
|
M******k 发帖数: 27573 | 9 if you ask me, I would say it is the cheapest.
keeping
【在 t******o 的大作中提到】 : is it just me or does the idea really sound like a cheap shot which takes : full advantage of players'mentality? : I mean, is it really hard to design such an equipment system (while keeping : a balanced game play), compared to, say, adding a dlc?
|
r****x 发帖数: 3613 | 10 lord of destruction is an expansion
the idea is same for wow and other rpg games, mf the hell of it.
keeping
【在 t******o 的大作中提到】 : is it just me or does the idea really sound like a cheap shot which takes : full advantage of players'mentality? : I mean, is it really hard to design such an equipment system (while keeping : a balanced game play), compared to, say, adding a dlc?
|
Y******e 发帖数: 20256 | |