Z*****l 发帖数: 14069 | 1 The 10 Best Game Engines of This Generation
http://pc.ign.com/articles/100/1003725p1.html?_cmpid=ign40
The 10 Best Game Engines of This Generation
Without guts, there can be no glory: from Anvil to Unreal.
by Chris Stead, IGN AU
Australia, July 15, 2009 - Webster's Dictionary defines a 'game engine' as '
the word you've entered isn't in the dictionary,' but if it were to define
it, it would probably explain that a game engine is used as the overall
architecture to develop and run a game – it giv | m******s 发帖数: 204 | 2 deferred rendering是一种渲染模式。不足请大家指正。
与forward rendering相比,所有的灯光与影子的计算都流到后期处理解决。他需要较
大的显存来存储所有的数据,比如坐标,发向量,diffuse lighting, 。。。
好处是计算量大大减少,尤其是有很多灯的时候。
坏处是要很多存储空间,阿尔法混合难以实现。另外有些概念转换。
还有X-Ray用的也是defered rendering。
X-ray Engine (Stalker games)
Deferred Rendering Engine (Killzone 2, LittleBigPlanet, inFamous. But it's
more like a techique not an engine) |
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