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NextGeneration版 - 英国教授发文章介绍《棋魂》和围棋数学
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话题: hikaru话题: go话题: galeriu话题: 围棋
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发帖数: 19398
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英国教授发文章介绍《棋魂》和围棋数学
不错,英国人也开始意识到了围棋和数学相关性.
Symmetry Plus, a magazine for young mathematicians in the UK, published an
article about Hikaru no Go and math01 in its latest issue. Calin Galeriu, a
professor at Becker College, writes that go is a “board game with an
incredible amount of mathematical content.” Young people reading Hikaru
learn about area, the coordinate plane, deductive and inductive reasoning,
and more. The problem solving techniques Hikaru and his friends use for go
problems are similar to those used when solving mathematical problems.
But the manga does even more than introduce mathematical concepts, Galeriu
argues. Hikaru no Go promotes a “message of hard work and dedication” that
applies to more than learning go. It teaches kids about the values of
staying calm, of using intuition, of perseverance, and of working together.
Hikaru no Go is an introduction to go and mathematics, but it also “offers
our youngsters an authentic learning philosophy” that lasts for life.
Galeriu’s article can be read in full here.
- report by Julian Erville. Image from Hikaru no Go ? 1998 by Hotta Yumi,
Takeshi Obata/Shueisha Inc.
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相关话题的讨论汇总
话题: hikaru话题: go话题: galeriu话题: 围棋