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MobileDevelopment版 - Introduction to "The Java Language Specification, Java SE 8 Edition
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Introduction to "The Java Language Specification, Java SE 8 Edition"
By James Gosling, Gilad Bracha, Alex Buckley, Bill Joy, Guy L. Steele
Date: Jun 12, 2014
The Java® programming language is a general-purpose, concurrent, class-
based, object-oriented language. It is designed to be simple enough that
many programmers can achieve fluency in the language. The Java programming
language is related to C and C++ but is organized rather differently, with a
number of aspects of C and C++ omitted and a few ideas from other languages
included. It is intended to be a production language, not a research
language, and so, as C. A. R. Hoare suggested in his classic paper on
language design, the design has avoided including new and untested features.
The Java programming language is strongly and statically typed. This
specification clearly distinguishes between the compile-time errors that can
and must be detected at compile time, and those that occur at run time.
Compile time normally consists of translating programs into a machine-
independent byte code representation. Run-time activities include loading
and linking of the classes needed to execute a program, optional machine
code generation and dynamic optimization of the program, and actual program
execution.
The Java programming language is a relatively high-level language, in that
details of the machine representation are not available through the language
. It includes automatic storage management, typically using a garbage
collector, to avoid the safety problems of explicit deallocation (as in C’s
free or C++’s delete). High-performance garbage-collected implementations
can have bounded pauses to support systems programming and real-time
applications. The language does not include any unsafe constructs, such as
array accesses without index checking, since such unsafe constructs would
cause a program to behave in an unspecified way.
The Java programming language is normally compiled to the bytecode
instruction set and binary format defined in The Java Virtual Machine
Specification, Java SE 8 Edition.
1.1 Organization of the Specification
Chapter 2 describes grammars and the notation used to present the lexical
and syntactic grammars for the language.
Chapter 3 describes the lexical structure of the Java programming language,
which is based on C and C++. The language is written in the Unicode
character set. It supports the writing of Unicode characters on systems that
support only ASCII.
Chapter 4 describes types, values, and variables. Types are subdivided into
primitive types and reference types.
The primitive types are defined to be the same on all machines and in all
implementations, and are various sizes of two’s-complement integers, single
- and double-precision IEEE 754 standard floating-point numbers, a boolean
type, and a Unicode character char type. Values of the primitive types do
not share state.
Reference types are the class types, the interface types, and the array
types. The reference types are implemented by dynamically created objects
that are either instances of classes or arrays. Many references to each
object can exist. All objects (including arrays) support the methods of the
class Object, which is the (single) root of the class hierarchy. A
predefined String class supports Unicode character strings. Classes exist
for wrapping primitive values inside of objects. In many cases, wrapping and
unwrapping is performed automatically by the compiler (in which case,
wrapping is called boxing, and unwrapping is called unboxing). Class and
interface declarations may be generic, that is, they may be parameterized by
other reference types. Such declarations may then be invoked with specific
type arguments.
Variables are typed storage locations. A variable of a primitive type holds
a value of that exact primitive type. A variable of a class type can hold a
null reference or a reference to an object whose type is that class type or
any subclass of that class type. A variable of an interface type can hold a
null reference or a reference to an instance of any class that implements
the interface. A variable of an array type can hold a null reference or a
reference to an array. A variable of class type Object can hold a null
reference or a reference to any object, whether class instance or array.
Chapter 5 describes conversions and numeric promotions. Conversions change
the compile-time type and, sometimes, the value of an expression. These
conversions include the boxing and unboxing conversions between primitive
types and reference types. Numeric promotions are used to convert the
operands of a numeric operator to a common type where an operation can be
performed. There are no loopholes in the language; casts on reference types
are checked at run time to ensure type safety.
Chapter 6 describes declarations and names, and how to determine what names
mean (denote). The language does not require types or their members to be
declared before they are used. Declaration order is significant only for
local variables, local classes, and the order of initializers of fields in a
class or interface.
The Java programming language provides control over the scope of names and
supports limitations on external access to members of packages, classes, and
interfaces. This helps in writing large programs by distinguishing the
implementation of a type from its users and those who extend it. Recommended
naming conventions that make for more readable programs are described here.
Chapter 7 describes the structure of a program, which is organized into
packages similar to the modules of Modula. The members of a package are
classes, interfaces, and subpackages. Packages are divided into compilation
units. Compilation units contain type declarations and can import types from
other packages to give them short names. Packages have names in a
hierarchical name space, and the Internet domain name system can usually be
used to form unique package names.
Chapter 8 describes classes. The members of classes are classes, interfaces,
fields (variables) and methods. Class variables exist once per class. Class
methods operate without reference to a specific object. Instance variables
are dynamically created in objects that are instances of classes. Instance
methods are invoked on instances of classes; such instances become the
current object this during their execution, supporting the object-oriented
programming style.
Classes support single implementation inheritance, in which the
implementation of each class is derived from that of a single superclass,
and ultimately from the class Object. Variables of a class type can
reference an instance of that class or of any subclass of that class,
allowing new types to be used with existing methods, polymorphically.
Classes support concurrent programming with synchronized methods. Methods
declare the checked exceptions that can arise from their execution, which
allows compile-time checking to ensure that exceptional conditions are
handled. Objects can declare a finalize method that will be invoked before
the objects are discarded by the garbage collector, allowing the objects to
clean up their state.
For simplicity, the language has neither declaration “headers” separate
from the implementation of a class nor separate type and class hierarchies.
A special form of classes, enums, support the definition of small sets of
values and their manipulation in a type safe manner. Unlike enumerations in
other languages, enums are objects and may have their own methods.
Chapter 9 describes interface types, which declare a set of abstract methods
, member types, and constants. Classes that are otherwise unrelated can
implement the same interface type. A variable of an interface type can
contain a reference to any object that implements the interface. Multiple
interface inheritance is supported.
Annotation types are specialized interfaces used to annotate declarations.
Such annotations are not permitted to affect the semantics of programs in
the Java programming language in any way. However, they provide useful input
to various tools.
Chapter 10 describes arrays. Array accesses include bounds checking. Arrays
are dynamically created objects and may be assigned to variables of type
Object. The language supports arrays of arrays, rather than multidimensional
arrays.
Chapter 11 describes exceptions, which are nonresuming and fully integrated
with the language semantics and concurrency mechanisms. There are three
kinds of exceptions: checked exceptions, run-time exceptions, and errors.
The compiler ensures that checked exceptions are properly handled by
requiring that a method or constructor can result in a checked exception
only if the method or constructor declares it. This provides compile-time
checking that exception handlers exist, and aids programming in the large.
Most user-defined exceptions should be checked exceptions. Invalid
operations in the program detected by the Java Virtual Machine result in run
-time exceptions, such as NullPointerException. Errors result from failures
detected by the Java Virtual Machine, such as OutOfMemoryError. Most simple
programs do not try to handle errors.
Chapter 12 describes activities that occur during execution of a program. A
program is normally stored as binary files representing compiled classes and
interfaces. These binary files can be loaded into a Java Virtual Machine,
linked to other classes and interfaces, and initialized.
After initialization, class methods and class variables may be used. Some
classes may be instantiated to create new objects of the class type. Objects
that are class instances also contain an instance of each superclass of the
class, and object creation involves recursive creation of these superclass
instances.
When an object is no longer referenced, it may be reclaimed by the garbage
collector. If an object declares a finalizer, the finalizer is executed
before the object is reclaimed to give the object a last chance to clean up
resources that would not otherwise be released. When a class is no longer
needed, it may be unloaded.
Chapter 13 describes binary compatibility, specifying the impact of changes
to types on other types that use the changed types but have not been
recompiled. These considerations are of interest to developers of types that
are to be widely distributed, in a continuing series of versions, often
through the Internet. Good program development environments automatically
recompile dependent code whenever a type is changed, so most programmers
need not be concerned about these details.
Chapter 14 describes blocks and statements, which are based on C and C++.
The language has no goto statement, but includes labeled break and continue
statements. Unlike C, the Java programming language requires boolean (or
Boolean) expressions in control-flow statements, and does not convert types
to boolean implicitly (except through unboxing), in the hope of catching
more errors at compile time. A synchronized statement provides basic object-
level monitor locking. A try statement can include catch and finally clauses
to protect against non-local control transfers.
Chapter 15 describes expressions. This document fully specifies the (
apparent) order of evaluation of expressions, for increased determinism and
portability. Overloaded methods and constructors are resolved at compile
time by picking the most specific method or constructor from those which are
applicable.
Chapter 16 describes the precise way in which the language ensures that
local variables are definitely set before use. While all other variables are
automatically initialized to a default value, the Java programming language
does not automatically initialize local variables in order to avoid masking
programming errors.
Chapter 17 describes the semantics of threads and locks, which are based on
the monitor-based concurrency originally introduced with the Mesa
programming language. The Java programming language specifies a memory model
for shared-memory multiprocessors that supports high-performance
implementations.
Chapter 18 describes a variety of type inference algorithms used to test
applicability of generic methods and to infer types in a generic method
invocation.
Chapter 19 presents a syntactic grammar for the language.
1.2 Example Programs
Most of the example programs given in the text are ready to be executed and
are similar in form to:
class Test {
public static void main(String[] args) {
for (int i = 0; i < args.length; i++)
System.out.print(i == 0 ? args[i] : " " + args[i]);
System.out.println();
}
}
On a machine with the Oracle JDK installed, this class, stored in the file
Test.java, can be compiled and executed by giving the commands:
javac Test.java
java Test Hello, world.
producing the output:
Hello, world.
1.3 Notation
Throughout this specification we refer to classes and interfaces drawn from
the Java SE platform API. Whenever we refer to a class or interface (other
than those declared in an example) using a single identifier N, the intended
reference is to the class or interface named N in the package java.lang. We
use the canonical name (§6.7) for classes or interfaces from packages
other than java.lang.
Non-normative information, designed to clarify the specification, is given
in smaller, indented text.
This is non-normative information. It provides intuition, rationale,
advice, examples, etc.
The type system of the Java programming language occasionally relies on the
notion of a substitution. The notation [F1:=T1,...,Fn:=Tn] denotes
substitution of Fi by Ti for 1 ≤ i ≤ n.
1.4 Relationship to Predefined Classes and Interfaces
As noted above, this specification often refers to classes of the Java SE
platform API. In particular, some classes have a special relationship with
the Java programming language. Examples include classes such as Object,
Class, ClassLoader, String, Thread, and the classes and interfaces in
package java.lang.reflect, among others. This specification constrains the
behavior of such classes and interfaces, but does not provide a complete
specification for them. The reader is referred to the Java SE platform API
documentation.
Consequently, this specification does not describe reflection in any detail.
Many linguistic constructs have analogs in the Core Reflection API (java.
lang.reflect) and the Language Model API (javax.lang.model), but these are
generally not discussed here. For example, when we list the ways in which an
object can be created, we generally do not include the ways in which the
Core Reflection API can accomplish this. Readers should be aware of these
additional mechanisms even though they are not mentioned in the text.
1.5 Feedback
Readers may send feedback about errors, omissions, and ambiguities in The
Java® Language Specification to j*************[email protected].
Questions concerning the behavior of javac (the reference compiler for the
Java programming language), and in particular its conformance to this
specification, may be sent to c**********[email protected].
1.6 References
Apple Computer. Dylan Reference Manual. Apple Computer Inc., Cupertino,
California. September 29, 1995.
Bobrow, Daniel G., Linda G. DeMichiel, Richard P. Gabriel, Sonya E. Keene,
Gregor Kiczales, and David A. Moon. Common Lisp Object System Specification,
X3J13 Document 88-002R, June 1988; appears as Chapter 28 of Steele, Guy.
Common Lisp: The Language, 2nd ed. Digital Press, 1990, ISBN 1-55558-041-6,
770-864.
Ellis, Margaret A., and Bjarne Stroustrup. The Annotated C++ Reference
Manual. Addison- Wesley, Reading, Massachusetts, 1990, reprinted with
corrections October 1992, ISBN 0-201-51459-1.
Goldberg, Adele and Robson, David. Smalltalk-80: The Language. Addison-
Wesley, Reading, Massachusetts, 1989, ISBN 0-201-13688-0.
Harbison, Samuel. Modula-3. Prentice Hall, Englewood Cliffs, New Jersey,
1992, ISBN 0-13-596396.
Hoare, C. A. R. Hints on Programming Language Design. Stanford University
Computer Science Department Technical Report No. CS-73-403, December 1973.
Reprinted in SIGACT/SIGPLAN Symposium on Principles of Programming Languages
. Association for Computing Machinery, New York, October 1973.
IEEE Standard for Binary Floating-Point Arithmetic. ANSI/IEEE Std. 754-1985.
Available from Global Engineering Documents, 15 Inverness Way East,
Englewood, Colorado 80112-5704 USA; 800-854-7179.
Kernighan, Brian W., and Dennis M. Ritchie. The C Programming Language, 2nd
ed. Prentice Hall, Englewood Cliffs, New Jersey, 1988, ISBN 0-13-110362-8.
Madsen, Ole Lehrmann, Birger Møller-Pedersen, and Kristen Nygaard.
Object-Oriented Programming in the Beta Programming Language. Addison-Wesley
, Reading, Massachusetts, 1993, ISBN 0-201-62430-3.
Mitchell, James G., William Maybury, and Richard Sweet. The Mesa Programming
Language, Version 5.0. Xerox PARC, Palo Alto, California, CSL 79-3, April
1979.
Stroustrup, Bjarne. The C++ Progamming Language, 2nd ed. Addison-Wesley,
Reading, Massachusetts, 1991, reprinted with corrections January 1994, ISBN
0-201-53992-6.
Unicode Consortium, The. The Unicode Standard, Version 6.0.0. Mountain View,
CA, 2011, ISBN 978-1-936213-01-6.
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