z*******n 发帖数: 1034 | | z*******n 发帖数: 1034 | 2 Mobile platforms are taking over the world, and nothing gets more downloads
or makes more money on iOS and Android than video games.
Google’s and Apple’s software platforms have enabled developers of all
sizes to get their products in front of customers around the world. This
benefits the people making the games, but this is also incredibly important
for the platforms and for the hardware that runs them. The truth is that
games fuel a great portion of the excitement that people have for their
touchscreen devices. On a worldwide basis, games make up 40 percent of all
app-store downloads and about 75 percent of app-store spending. That got us
wanting to check in on the performance of gaming on iOS and Android around
the globe because it seems that as games go, so goes the market.
The longstanding wisdom among the people making games and analyzing how they
perform on the markets tells us that while Google’s mobile operating
system is growing in terms of market share, iOS still makes developers more
money. Is that still true? Is it changing? Is the difference between iOS and
Android different depending on the country? We’ve taken a look at the data
, and while behavior in the U.S. and the U.K. is similar, it’s wildly
different in China.
Before we get into the details, it’s important to know why it’s even worth
looking at games and not, say, productivity apps. Games make up a huge
portion of revenue on both Android and iOS in just about every market in the
world. In Korea, for example, games make up 94 percent of Google Play’s
revenue. On iOS in Korea, it’s 79 percent, and the next closest category is
music at 4 percent.
Mobile Games Monetization report
176 developers with 1,100 games, 300M downloads, $600M annual revenue tell
us what works
While Android makes up 78 percent of the global smartphone market, it only
accounts for half the consumer spending of iOS, according to industry-
intelligence firm IDC. This is despite that iOS only has an 18 percent
market share globally.
How can Android have such a large lead in terms of devices but still fall so
far behind in money spent — well, a lot of that comes from where these
smartphones are selling.
“Both iOS and Google Play are currently strongest in the U.S. as a single
country,” App Annie vice president of communication Marcos Sanchez told
GamesBeat. “But [the mobile app markets are] stronger in terms of revenue
in Asia if you combine all of the territories in that region and compare
them against the U.S.”
That’s especially true for Android, and it partially explains why it can
have so many users and not make as much money. The average gamer in many
Asia-Pacific regions typically has a comparatively limited income and is
also less likely to have a credit card. That makes it difficult to convert
them into paying customers in premium-priced games or in free-to-play
software with in-app purchases. That pattern even extends into North America
, where cheap Android phones have found market share with lower-income
consumers who might not want — or have — credit for virtual goods. That’s
compared to iOS, which is extremely popular with people who bought into the
iTunes ecosystem as far back as the early 2000s. Those kinds of consumers
already have their credit cards on file with Apple, which greatly reduces
the friction that might prevent a consumer from spending. Yesterday, Apple
revealed it has 800 million iTunes accounts with 400 million credit cards on
file.
Android has started to close the revenue gap, and that’s due to a number of
factors. But it still has a lot of ground to make up on iOS.
Now that we’ve laid down some basics, let’s take a look at Android and iOS
in the world’s most-important regions.
North America
The battle between iOS and Android in North America reflects the situation
in the rest of the world. Hardware running Google’s operating system holds
a bigger chunk of the market than Apple’s, but consumers spend a ton more
on iOS.
The United States is not only the biggest spender on the continent, it is
still the top nation in terms of mobile revenue in the entire world. That’s
due to a combination of a high number of people with smartphones and
tablets in addition to the amount of money the average player spends.
The United States is still the best place to make money on mobile.
Above: The United States is still the best place to make money on mobile.
Image Credit: Distimo
The current split has Android with more than 50 percent of the U.S.
smartphone market, according to industry-research firm Kantar. Apple’s OS
has nearly 44 percent. That’s actually a lot closer than in most countries.
Apple’s App Store makes more than Google Play in the U.S. by a 3-to-1
margin. It’s actually worse than that. The iPhone and iPad specific slices
of the App Store, which App Annie tracks separately, both generate more
spending than Google Play does as a whole.
That’s not because Android owners don’t like apps. Google Play customers
download more apps than iOS users.
No, the reason is likely that aforementioned credit card issue. Those
longtime iTunes customers, many of whom have spent tons of cash on their
music collections, are not likely to hesitate to drop a buck on a game every
once in a while. We see that reflected in how the business models break
down between the two platforms in the U.S.
The break down of business models on mobile in the U.S.
Above: The breakdown of business models on mobile in the U.S.
Image Credit: App Annie
Both platforms make most of their gaming revenue from free-to-play games
that sell in-app microtransactions. These are your Clash of Clans-style
releases that don’t charge anything up front but spend months at the top of
the highest-grossing list.
The difference is that iOS still makes 7 percent of its revenue from premium
-priced apps (mostly games) and another 7 percent from paid apps that also
include microtransactions. On Android, those numbers are only 4 percent and
2 percent, respectively.
That might not like seem like a huge gap, but it reveals that more people on
iOS are willing to spend money on games upfront. This likely explains why
casual-game developers, like FarmVille maker Zynga, no longer hesitate to
release their free-to-play titles on both platforms simultaneously while
more traditional, premium priced titles hit iOS long before an Android
version does.
In recent weeks, developers have released games like R.B.I. Baseball 14,
Hitman Go, and FTL: Faster Than Light on iOS but not Android.
Is Android catching up? Yes. Definitely. App Annie found that spending is
growing faster on Google Play than it is on the App Store, but — for now —
developers and gamers are all having a better experience with iOS than
Android if only do to the spending and release disparity.
Canada and Mexico
While the U.S. is the big market, Canada plays an interesting role in the
territory. Publishers often test their games out in Canada as part of a
limited soft launch. Most recently, World of Warcraft developer Blizzard
launched its new collectible-card game Hearthstone in Canada (and Australia
and New Zealand) a few weeks before unleashing it worldwide.
As for Mexico, it is one of the world’s rising stars. While U.S. is No. 1
for spending and Canada is No. 8, the southern-most part of the continent is
No. 23. It is often called out as one of a handful of “growth markets” by
industry observers.
【在 z*******n 的大作中提到】 : rt
| f******e 发帖数: 206 | 3 看来搞个日韩版本的挺有必要啊,至少语言有这两个版本 | z*******n 发帖数: 1034 | 4
【在 f******e 的大作中提到】 : 看来搞个日韩版本的挺有必要啊,至少语言有这两个版本
|
|