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Joke版 - 怎么证明我们的世界是/不是计算机模拟的?
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相关话题的讨论汇总
话题: saves话题: 模拟话题: watching话题: 计算机话题: stuff
进入Joke版参与讨论
1 (共1页)
x****o
发帖数: 21566
1
n****4
发帖数: 12553
2
恰恰相反,数学上已经证明,我们宇宙中发生的一切,都可以用在宇宙边界上事件的投
影来解释。所以极有可能,我们就是一个模拟的世界,你我他她都是某个程序中的
objects

【在 x****o 的大作中提到】
: ?
d****o
发帖数: 32610
3
高位文明也信仰OOP?

【在 n****4 的大作中提到】
: 恰恰相反,数学上已经证明,我们宇宙中发生的一切,都可以用在宇宙边界上事件的投
: 影来解释。所以极有可能,我们就是一个模拟的世界,你我他她都是某个程序中的
: objects

n****4
发帖数: 12553
4
oop实际上反映了结构的哲学思想。有类,有inheritance,就有进化

【在 d****o 的大作中提到】
: 高位文明也信仰OOP?
t***u
发帖数: 20182
5
u can't
M*P
发帖数: 6456
6
马工牛逼大了

【在 n****4 的大作中提到】
: oop实际上反映了结构的哲学思想。有类,有inheritance,就有进化
M*P
发帖数: 6456
7
即使是模拟的,你还要上班,挣钱,吃饭睡觉

【在 x****o 的大作中提到】
: ?
e******u
发帖数: 3206
8
程序里的objects还能推算自己是模拟的?

【在 n****4 的大作中提到】
: 恰恰相反,数学上已经证明,我们宇宙中发生的一切,都可以用在宇宙边界上事件的投
: 影来解释。所以极有可能,我们就是一个模拟的世界,你我他她都是某个程序中的
: objects

u****q
发帖数: 24345
9
找到agent Smith,严刑拷打
l*****o
发帖数: 19235
10
或者被严刑拷打

【在 u****q 的大作中提到】
: 找到agent Smith,严刑拷打
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进入Joke版参与讨论
M*P
发帖数: 6456
11
又不是老刑的机器人,不好找啊。

【在 u****q 的大作中提到】
: 找到agent Smith,严刑拷打
C***t
发帖数: 915
12
释迦牟尼一早就说了:凡所有相,皆是虚妄。若见诸相非相,即见如来。六道轮回说的
就是,你的生命一个接一个还是在程序里。成佛就是要找到彻底跳出模拟程序的办法。
D******g
发帖数: 2717
13
苏菲的世界,后来出现少儿不宜的部分的时候,就证明世界不真实了。
r*****n
发帖数: 139
14
转自 Quora
https://www.quora.com/How-do-we-know-that-were-not-living-in-a-computer-
simulation/answer/Glyn-Williams?srid=Bo1H&share=1
Computer simulations for games often use optimisations.
If the player is watching stuff, it is modelled realistically. But if no one
is looking, a cheap approximate solution is used instead. This trick saves
a lot of CPU cycles.
To discover if we are in a game, we need to look for an optimisation
fingerprint. We need evidence that stuff behaves differently when no one is
watching.
In our universe, the double-slit experiment shows that light looks like a
wave when no one is observing closely - but starts looking like particles
when we take a closer look!
It's obvious that modelling every bit of light as a particle is way
expensive. So the universe switches to a more optimal wave representation to
save cycles.
Clearly then, we are in a Matrix.
x****o
发帖数: 21566
15
哈哈,两个缝

one
saves
is

【在 r*****n 的大作中提到】
: 转自 Quora
: https://www.quora.com/How-do-we-know-that-were-not-living-in-a-computer-
: simulation/answer/Glyn-Williams?srid=Bo1H&share=1
: Computer simulations for games often use optimisations.
: If the player is watching stuff, it is modelled realistically. But if no one
: is looking, a cheap approximate solution is used instead. This trick saves
: a lot of CPU cycles.
: To discover if we are in a game, we need to look for an optimisation
: fingerprint. We need evidence that stuff behaves differently when no one is
: watching.

M*P
发帖数: 6456
16
这个不错!

one
saves
is

【在 r*****n 的大作中提到】
: 转自 Quora
: https://www.quora.com/How-do-we-know-that-were-not-living-in-a-computer-
: simulation/answer/Glyn-Williams?srid=Bo1H&share=1
: Computer simulations for games often use optimisations.
: If the player is watching stuff, it is modelled realistically. But if no one
: is looking, a cheap approximate solution is used instead. This trick saves
: a lot of CPU cycles.
: To discover if we are in a game, we need to look for an optimisation
: fingerprint. We need evidence that stuff behaves differently when no one is
: watching.

d****z
发帖数: 9503
17
牛B

one
saves
is

【在 r*****n 的大作中提到】
: 转自 Quora
: https://www.quora.com/How-do-we-know-that-were-not-living-in-a-computer-
: simulation/answer/Glyn-Williams?srid=Bo1H&share=1
: Computer simulations for games often use optimisations.
: If the player is watching stuff, it is modelled realistically. But if no one
: is looking, a cheap approximate solution is used instead. This trick saves
: a lot of CPU cycles.
: To discover if we are in a game, we need to look for an optimisation
: fingerprint. We need evidence that stuff behaves differently when no one is
: watching.

k*********o
发帖数: 70
18
走到两面平行镜子之间 观察是否掉帧
n****4
发帖数: 12553
19
神啊,太神了

one
saves
is

【在 r*****n 的大作中提到】
: 转自 Quora
: https://www.quora.com/How-do-we-know-that-were-not-living-in-a-computer-
: simulation/answer/Glyn-Williams?srid=Bo1H&share=1
: Computer simulations for games often use optimisations.
: If the player is watching stuff, it is modelled realistically. But if no one
: is looking, a cheap approximate solution is used instead. This trick saves
: a lot of CPU cycles.
: To discover if we are in a game, we need to look for an optimisation
: fingerprint. We need evidence that stuff behaves differently when no one is
: watching.

d****o
发帖数: 32610
20
这么吃CPU,
当初直接把光设定成没有粒子性就好了吧?

one
saves
is

【在 r*****n 的大作中提到】
: 转自 Quora
: https://www.quora.com/How-do-we-know-that-were-not-living-in-a-computer-
: simulation/answer/Glyn-Williams?srid=Bo1H&share=1
: Computer simulations for games often use optimisations.
: If the player is watching stuff, it is modelled realistically. But if no one
: is looking, a cheap approximate solution is used instead. This trick saves
: a lot of CPU cycles.
: To discover if we are in a game, we need to look for an optimisation
: fingerprint. We need evidence that stuff behaves differently when no one is
: watching.

相关主题
变态的迪斯尼The cost of living has now gotten so bad...
潘岳明这个lucky bastard (转载)[zz]Quora用户面面观:八种提问风格包罗世间万象
Justin Dale Little Jim arrested, found in back of adult storeGame of Thrones 真好看啊
进入Joke版参与讨论
C***t
发帖数: 915
21
我觉得“If the player is watching stuff, it is modelled realistically. But
if no one
is looking, a cheap approximate solution is used instead. ”这个观点有道理
。但这个例子分析的不对呀。
真实情况是:当我们只是用眼睛看的时候,光是显示波的性质的。但当我们在两个孔上
面放上检测仪(来确定每个粒子是否可以同时穿过两个孔的时候),光的波性就消失了
。所以这里也看以看出simulation的证据,就是说Matrix在逗我们玩,但却不能证明以
上论据。
r******i
发帖数: 1445
22
没有粒子性就无限可分,就不符合bit逻辑

【在 d****o 的大作中提到】
: 这么吃CPU,
: 当初直接把光设定成没有粒子性就好了吧?
:
: one
: saves
: is

n***d
发帖数: 8857
23
下一个重要的问题:你们选择吃蓝药丸还是红药丸?

one
saves
is

【在 r*****n 的大作中提到】
: 转自 Quora
: https://www.quora.com/How-do-we-know-that-were-not-living-in-a-computer-
: simulation/answer/Glyn-Williams?srid=Bo1H&share=1
: Computer simulations for games often use optimisations.
: If the player is watching stuff, it is modelled realistically. But if no one
: is looking, a cheap approximate solution is used instead. This trick saves
: a lot of CPU cycles.
: To discover if we are in a game, we need to look for an optimisation
: fingerprint. We need evidence that stuff behaves differently when no one is
: watching.

u****q
发帖数: 24345
24
每当人类进步太快了,它们就把光速放慢一些。。。
Bastards...
c******e
发帖数: 545
25
那量子物理是不是间接说明我们生活在一个离散的空间(恩那不就是数字世界吗?),
能不能根据最小量推算出跑程序的计算机的字长和钟频?
相对论里的时钟变慢是不是因为模拟极端情况计算量太大了?我国古代传说里的天上一
日地上一年是不是因为天上的模拟程序设定的精度太高了。。。
c******e
发帖数: 545
26
大刘有篇短篇小说说某人用超弦计算机和合适的起始参数模拟了宇宙大爆炸,然后可以
看到从大爆炸到当前的所有事情,然后煞有介事的说因为递归的原因所以不能看到未来
。其实根据递归这个计算机和模拟程序也不可能存在的。
1 (共1页)
进入Joke版参与讨论
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相关话题的讨论汇总
话题: saves话题: 模拟话题: watching话题: 计算机话题: stuff