i*******8 发帖数: 7955 | 1 Our last few comments concern the 660 Ti's 192-bit memory interface. Our
benchmarks show that this can really put Nvidia's GeForce GTX 660 Ti at a
disadvantage, even at 1920x1080 and without obscene texture detail settings.
Whether or not you run into a performance problem depends mostly on the
game you're playing. In general, though, the card really starts to run out
of steam at anti-aliasing settings at and beyond 4x MSAA. This is too bad,
since the GPU goes underutilized at that point. The problem is unique to
this card. None of the other Kepler-based boards experience it. We're not
saying the GeForce GTX 660 Ti is a bad card, but there are competing
configurations that demonstrate better balance.
http://www.tomshardware.com/reviews/geforce-gtx-660-ti-memory-b | d*******l 发帖数: 26 | 2 之前就觉得660的memory bandwidth是个隐患,直接入了670 | s****c 发帖数: 11300 | | a****a 发帖数: 5763 | 4 明智
【在 d*******l 的大作中提到】 : 之前就觉得660的memory bandwidth是个隐患,直接入了670
| a****a 发帖数: 5763 | 5 en
看看俺的69012就知道那些网站怎么枪的了
【在 s****c 的大作中提到】 : 关键是那些评测网站收了多少nv的黑钱啊
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