a******n 发帖数: 955 | 1 http://www.diablofans.com/
光堆archon不行了。
Archon
Slow Time : Archon form can cast a Slow Time that follows you. / Archon
abilities deal Cold damage instead of Arcane.
Pure Power : Decrease the cooldown of Archon to 100 seconds. / Archon
abilities deal Lightning damage instead of Arcane.
Arcane DestructionCombustion : An explosion erupts around you when you
transform, dealing 3680% weapon damage as ArcaneFire to all enemies within
15 yards. / Archon abilities deal Fire damage instead of Arcane.
----------------
Class changes:
Barbarian
Inspiring Presence The duration of your shouts is doubled. After using a
shout you and all allies within 100 yards regenerate 1% of maximum Life per
second for 60 seconds. / Your shouts are: / *Battle Rage / *Threatening
Shout / *War Cry (Up from 50 yards)
Wrath of the Berserker
Arreat's Wail : Activating Wrath of the Berserker deals 3400% weapon damage
as Fire to all enemies within 15 yards. (Damage is now specified as Fire)
Striding Giant : Reduce all damage taken by 50%. (Previously gave 80% bonus
Dodge Chance)
Frenzy
Sidearm : Each strike has a 25% chance to throw a piercing axe at a nearby
enemy that deals 130% weapon damage as Cold to all enemies in its path. /
Frenzy's damage turns into Cold. (Damage is now specified as Cold)
Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction
that deals 620% weapon damage to enemies up to 45 yards in front of you. (
Up from 550%, no longer specifies "in a cone", no longer seems to knock up)
Shattered Ground : Increase damage to 735% weapon damage as Fire and knocks
all enemies hit up into the air. (Up from 710%, no longer changes to a
Knockback)
Stagger : Reduce the cost to 22 Fury. / Seismic Slam's damage turns into
Lightning. (Previously had 80% chance to Stun for 1 sec)
Permafrost : Create a sheet of frost that deals 755% weapon damage as Cold
and Slows enemies by 60% for 1 second. (Up from 710%, slow down from 2
seconds)
Whirlwind
Hurricane : Pull enemies from up to 35 yards away towards you while
Whirlwinding. / Whirlwind's damage turns into Cold. (Damage is now specified
as Cold)
Revenge
Best Served Cold : Increase your Critical Hit Chance by 8% for 6 seconds
after using Revenge. / Revenge's damage turns into Cold. (Damage is now
specified as Cold)
War Cry Generate: 20 Fury / Cooldown: 20 seconds / Unleash a rallying cry to
increase Armor for you and all allies within 100 yards by 20% for 60
seconds. (Up from 50 yards)
Demon Hunter
Awareness Your Armor is increased by 30% of your Dexterity. (Previously
gained 6% Dodge every second, resetting after you dodge)
Grenade
Cluster Grenades : Throw cluster grenades that deal 200% weapon damage as
Fire over a 36 yard radius. (Up from 32 yards. Note: the current value in-
game is displayed as 9 yards)
Hungering Arrow
Devouring Arrow : Each consecutive pierce increases the damage of the arrow
by 70%. / Hungering Arrow's damage turns into Cold. (Damage is now specified
as Cold)
Monk
Fists of Thunder
Bounding Light : Every third hit also releases arcs of holy power, dealing
195% weapon damage as Holy to up to 3 additional enemies. (Damage is now
Holy)
Wind Blast : Every third hit Freezes enemies for 1 second. / Fists of
Thunder's damage turns into Cold. (Renamed from Lightning Flash, previously
increased Dodge by 17% for 3 seconds after each hit, damage now specified as
Cold)
Way of the Hundred Fists
Hands of Lightning : Increase the number of hits in the second strike from 7
to 10 and increasing damage to 429% weapon damage as Lightning. (Damage was
Physical)
Blazing Fists : Critical Hits increase your attack speed and movement speed
by 5% for 5 seconds. This effect can stack up to 3 times. / Way of the
Hundred Fists's damage turns into Fire. (Damage is now specified as Fire)
Spirited Salvo : Every activation of the skill has a 40% chance to generate
6 additional Spirit. / Way of the Hundred Fists's damage turns into Holy. (
Damage is now specified as Holy)
Sweeping Wind
Inner Storm : As long as your vortex is at the maximum stack count, you gain
4 Spirit per second. / Sweeping Wind's damage turns into Holy. (Damage is
now specified as Holy)
Wave of Light Cost: 75 Spirit / Focus a wave of light that crushes enemies
for 605% weapon damage as Holy, followed by an additional 79% weapon damage
as Holy to all enemies in a line. (Damage up from 473%)
Wall of Light : Increase damage of the initial strike to 870% weapon damage
and adds a knockback. (Up from 709%)
Explosive Light : Release bursts of energy that deal 830% weapon damage as
Fire to nearby enemies. (Up from 731%, damage was Holy)
Pillar of the Ancients : Summon an ancient pillar that deals 635% weapon
damage as Lightning, followed by 785% weapon damage as Lightning over 3
seconds to enemies who remain in the area. (Damage up from 498%, damage was
Physical. Additional damage up from 498%. Damage is now over 3 seconds,
instead of after 2 seconds)
Numbing Light : Critical Hits Freeze enemies for 4.5 seconds. (Renamed from
Blinding Light, previously stunned)
Witch Doctor
Zombie Handler You can have 1 additional Zombie Dog summoned at one time.
The healths of you, your Zombie Dogs and Gargantuan are increased by 20%. (
Now also increases player health)
Fetish Sycophants When you hit enemies with your spells, you have up to a 10
% chance to summon a dagger-wielding Fetish to fight by your side for 60
seconds. (No longer requires a physical realm spell, chance up from 5%)
Fierce Loyalty You can have 1 additional Zombie Dog summoned at one time.
While you have a Zombie Dog, Gargantuan, or Fetish following you and not in
combat, your movement speed is increased by 30%. (Previously your pets
gained 100% of your Life Regen and Thorns)
Summon Zombie Dogs Cooldown: 45 seconds / Summon 3 Zombie Dogs from the
depths to fight by your side. Each dog deals 30% of your weapon damage as
Physical per hit. (Up from 12%)
Corpse Spiders
Leaping Spiders : Throw a jar with jumping spiders that leap up to 25 yards
to reach their enemy and attack for a total of 382% weapon damage as Poison.
(Damage was Physical)
Hex
Toad of Hugeness : Summon a giant toad that swallows enemies whole for up to
5 seconds, digesting for 580% of your weapon damage per second as Poison. (
Up from 20%, damage was Physical)
Unstable Form : Hexed enemies explode when killed, dealing 135% weapon
damage as Fire to all enemies within 8 yards. (Damage was Poison)
Horrify Cooldown: 12 seconds / Don a spectral mask that horrifies all
enemies within 18 yards, causing them to tremor in Fear and be Immobilized
for 3 seconds. (Cooldown down from 16 seconds, distance up from 12 yards,
now immobilizes, duration down from 4 seconds)
Phobia : Enemies are no longer Immobilized and will instead run in Fear for
5 seconds. (Previously increased Fear to 6 seconds)
Gargantuan
Humongoid : The Gargantuan gains the Cleave ability, allowing its attacks to
hit multiple enemies for 130% of your weapon damage as Cold. (Damage was
Physical)
Wrathful Protector : Summon a more powerful Gargantuan to fight for you for
15 seconds. The Gargantuan's fists burn with fire, dealing 575% of your
weapon damage as Fire and knocking enemies into the air. (Previously knocked
back)
Bruiser : The Gargantuan gains the ability to periodically slam enemies,
dealing 200% of your weapon damage as Fire and stunning them for 3 seconds.
(Damage was Physical)
Firebats Cost: 150 Mana initially, and an additional 75 Mana while
channeling / Call forth a swarm of fiery bats to burn enemies in front of
you for 425% weapon damage as Fire. (Mana cost down from 225)
Dire Bats : Summon fewer but larger bats that travel a long distance and
deal 495% weapon damage as Fire. (Up from 300%)
Hungry Bats : Rapidly summon bats that seek out nearby enemies for 635%
weapon damage as Fire. (Up from 350%)
Vampire Bats : Firebats initial cost increased to 225 mana but no longer has
a channeling cost. (Previously removed channeling cost)
Wall of Zombies
Unrelenting Grip : Your Wall of Zombies will Slow the movement of enemies by
60% for 5 seconds. Changes the damage done to Cold. (Damage now specified
as Cold)
Piranhas
Bogadile : A giant bogadile emerges from the pool of water and bites a
monster dealing 1100% weapon damage as Physical. (Damage up from 840%,
damage was Poison)
Wizard
Magic Weapon
Force Weapon : Increase the damage bonus of Magic Weapon to 20% damage and
grants a 2% chance to Knockback any enemies hit.
Meteor
Molten Impact : IncreasesGreatly increases the size and increases the damage
of the Meteor impact to 1648% weapon damage as Fire and the molten fire to
549% weapon damage as Fire over 3 seconds. / Adds a 15 second cooldown.
Archon
Slow Time : Archon form can cast a Slow Time that follows you. / Archon
abilities deal Cold damage instead of Arcane.
Pure Power : Decrease the cooldown of Archon to 100 seconds. / Archon
abilities deal Lightning damage instead of Arcane.
Arcane DestructionCombustion : An explosion erupts around you when you
transform, dealing 3680% weapon damage as ArcaneFire to all enemies within
15 yards. / Archon abilities deal Fire damage instead of Arcane.
Teleport Cooldown: 1611 seconds / Teleport through the ether to the selected
location up to 50 yards away.
Calamity : Cast a short range Wave of Force upon arrival, dealing 252175%
weapon damage as Arcane to all nearby enemies and stunning them for 1.5
seconds second.
Fracture : Summon 2 decoys for 86 seconds after teleporting.
Safe Passage : For 5 seconds after you Teleport, you will take 2725% less
damage.
Reversal : Casting Teleport again within 85 seconds will instantly return
you to your original location and set the remaining cooldown to 1 second.
Wormhole : After casting Teleport, there is a 1 second delay before the
cooldown begins, allowing youyou have 3 seconds to Teleport again1
additional time.
X1_Crusader
Heavenly Strength You can wield a two-handed weapon in your main hand while
bearing a shield in your off hand. / Your maximum movement speed is reduced
by 15%.
Indestructible Gain 1% ArmorWhen you receive fatal damage, you instead
become immune to damage, gain 35% increased damage and gain 16515 Life per
Kill for 5 seconds. / This effect may occur once every 3% of maximum Life
missing60 seconds.
Vigilant Increase Life regeneration by 413. / Reduce all non-Physical damage
taken by 520%. (Note: the current value in-game is actually 2063)
Insurmountable When surrounded by 4 or more enemies within 12 yards, your
Block Amount is increased by 30%. / Block Amount is granted by
shieldsBlocking an attack generates 6 Wrath.
Iron Maiden Gain 0Your Thorns is increased by 50%.
Finery Gain 01.5% Strength for every gem socketed into your gear.
Holy Cause The amount of Holy damage dealt by your weapon is increased by 10
%. / Whenever you deal Holy damage, you heal 1% of your total Life.
Towering Shield Gain 2.5% Block Chance every second. This bonus is reset 1
second after you successfully block an attack.Increase the damage of Punish,
Shield Bash and Blessed Shield by 20%. / Reduce the cooldown of Shield
Glare by 30%.
Fervor When an enemy dies within 15 yardsWhile wielding a one-handed weapon,
you gain 10% Attack Speed for 3 secondsyour attack speed is increased by 15
% and all cooldowns are reduced by 15%.
Nephalem Majesty Nephalem MajestyFanaticism - Increase the durationattack
speed of Nephalem GloryPunish, Slash, Smite and Justice by 30 seconds15%.
Blessed Shield Cost: 20 Wrath / Hurl your shield, dealing 340430% weapon
damage as Holy plus 250% of shield Block Chance as Holy damage. The shield
will ricochet to 3 nearby enemies.
Combust : The shield erupts in flames and has a 33% chance to explode on
impact, dealing 270310% weapon damage as Fire to all enemies within 810
yards.
Shattering Throw : When the shield hits an enemy, it splits into 3 small
fragments that bounce between nearby enemies, dealing 50170% weapon damage
as Holy to all enemies hit.
Sweep Attack Cost: 20 Wrath / Sweep a mystical flail through enemies up to
18 yards before you, dealing 440480% weapon damage.
Gathering Sweep : Enemies caught in the sweep are pulled toward you. / Sweep
Attack's damage turns into Holy.
Blazing Sweep : Enemies hit by the attack will catch on fire for 170120%
weapon damage over 2 seconds.
Heaven's Fury Cooldown: 20 seconds / Call down a furious ray of Holy power
that deals 12601710% weapon damage as Holy over 6 seconds to all enemies
caught within it.
Ascendancy : The ray of Holy power grows to encompass 12 yards, dealing
16802766% weapon damage as Holy over 6 seconds to enemies caught within it.
Blessed Ground : The ground touched by the ray becomes blessed, scorching it
and dealing 9751550% weapon damage over 5 seconds to enemies who walks
through.
Split Fury : The ray splits into 3 smaller beams, each dealing 14401980%
weapon damage as Holy over 6 seconds.
Thou Shalt Not Pass : Ground touched by the ray pulses with Holy power for 6
seconds, stopping enemies who try to pass over it.
Fires of Heaven : Call down a furious ray of Holy power that is focused
through you in a beam across the battlefield, dealing 735960% weapon damage
as Holy to all enemies it hits. / The cooldown is removed. Now costs 40
Wrath.
Phalanx Cost: 0 Wrath / Summon powerful avatars who charge forward to the
targeted destination. Enemies caught in the charge path take 380490% weapon
damage.
Bowmen : The summoned avatars no longer march forward, but will wield bows
and attack enemies, dealing 160185% weapon damage. These bowmen follow you
as you move for 5 seconds. / The Bowmen can only be summoned once every 15
seconds.
Stampede : Summon warhorses that deal 380490% weapon damage and have a 30%
chance to Stun enemies for 2 seconds.
Bodyguard : Instead of sending the avatars out away from you, you summon 2
Avatars of the Order to protect you and fight by your side for 10 seconds.
Each Avatar will attack for 285560% of your weapon damage as Physical. / The
Avatars can only be summoned once every 30 seconds.
Bombardment
Mine Field : Each impact scatters 2 mines onto the battlefield that explode
when enemies walk near them, dealing 160% weapon damage as Fire to all
enemies within 10 yards.
Fist of the Heavens Cost: 30 Wrath / Call forth a pillar of lightning from
the heavens that explodes, dealing 340545% weapon damage as Lightning to any
enemy within 8 yards. The explosion creates 6 piercing charged bolts that
arc outward and deal 340255% weapon damage as Lightning.
Heaven's Tempest : Summon a lightningfiery storm that covers a 8-yard radius
for 5 seconds, dealing 150100% weapon damage peras Fire every second to
enemies who pass underneath it.
Fissure : Creates a fissure of lightning energy that deals 400410% weapon
damage over 5 seconds to nearby enemies. If there is another fissure nearby,
lightning will arc between them dealing an additional 185135% weapon damage
with each arc.
Divine Well : The holy bolts crackle with holy lightning and zap enemies
within 18 yards as they travel, dealing 8040% weapon damage as Holy.
Retribution : Hurl a fist of fire and lightningHoly power that pierces
through your enemies, dealing 350270% weapon damage as LightningHoly, and
exploding at your target, dealing 150435% weapon damage as LightningHoly to
enemies within 8 yards. / The explosion creates 6 piercing charged bolts
that crawl outward, dealing 350185% weapon damage as Holy to enemies through
whom they pass.
Blessed Hammer Cost: 10 Wrath / Summon a blessed hammer that spins around
you, dealing 200320% weapon damage as Holy to all enemies hit.
Burning Wrath : The hammer is engulfed in fire and has a 25% chance to
scorch the ground over which it passes. Enemies who pass through the
scorched ground take 150330% weapon damage as Fire per second.
Thunderstruck : The hammer is charged with lightning that occasionally arcs
between you and the hammer as it spirals through the air, dealing 4060%
weapon damage as Lightning to enemies caught in the arcs.
Icebound Hammer : The hammer is made of ice, chilling enemies it passes
through and has a 10% chance to explode on impact, dealing 75380% weapon
damage as Cold and Freezing enemies within 6 yards for 2 seconds.
Shield Bash Cost: 30 Wrath / Charge at your enemy, bashing him and all
nearby foes. Deals 7401200% weapon damage plus 500% of your shield's Block
Chance as Holy damage.
Crumble : Foes who are killed explode, dealing 660% weapon damage as Fire to
enemies behind them and knocking those enemies back.
Shattered Shield : The shield shatters into other smaller fragments, hitting
more enemies for 380740% weapon damage plus 335% of your shield's Block
Chance as damage.
Shield Cross : Additional shields erupt from you in a cross formation.
Enemies hit by any of the additional shields take 135155% weapon damage plus
100% of your shield's Block Chance as damage.
Pound : Shield Bash will now deal 7401200% weapon damage plus 500% shield
Block Chance as Holydamage. The range is reduced to 8 yards.
One on One : The targeted monster is Immobilizedstunned for 31.5 seconds.
All other monsters hit are knocked back.
Steed Charge Cooldown: 16 seconds / Mount a celestial war horse that allows
you to ride through enemies unhindered for 1.52 seconds.
Endurance : Increase the duration to 23 seconds.
Draw and Quarter : Bind 5 monsters near you with chains and drag them as you
ride, dealing 185% weapon damage peras Holy every second.
Judgment
Resolved : Damage dealt to judged enemies has an 8020% increased chance to
be a Critical Hit.
Iron Skin
Explosive Skin : When Iron Skin expires the metal explodes off, dealing
10501400% weapon damage to enemies within 12 yards.
Akarat's Champion Cooldown: 90 seconds / Explode with the power of your
order, gaining 25% increased Attack Speed and 100% increasedincreasing your
damage by 35% and increasing your Wrath regeneration by 10 for 20 seconds. /
The first time you take fatal damage while Akarat's Champion is active, you
will be returned to full health.
Fire Starter : When you spend 20 Wrath, you explode and deal 100Dealing
damage burns enemies with the power of Akarat, dealing 460% weapon damage as
Fire to nearby enemiesover 3 seconds.
Embodiment of Power : Enemies within 7 yards of you have a 20% chance to
become frozen in Fear for 3 secondsIncreases the bonus Wrath regeneration
from Akarat's Champion to 10.
Rally : Each time you deal damage, there is up to a 50% chance to reduce the
cooldown of your skills by 1 second. / Does not affectUsing Akarat's
Champion reduces the remaining cooldown of your other abilities by 12
seconds.
Prophet : Gain 150% additional Armor while Akarat's Champion is active. /
The first time you take fatal damage while Akarat's Champion is active, you
will be returned to full health.
Hasteful : Gain 3015% increased movementattack speed while Akarat's Champion
is active.
Falling Sword Cost: 25 Wrath / Cooldown: 30 seconds / Launch yourself into
the heavens and come crashing down on your enemies, dealing 11001700% weapon
damage to everything within 14 yards of where you land.
Superheated : The ground you fall on becomes superheated for 6 seconds,
dealing 200310% weapon damage as Fire per second to all enemies who pass
over it.
Part the Clouds : You build a storm of lightning as you fall which covers
the area you land on for 5 seconds. Lightning strikes random enemies under
the cloud, dealing 165605% weapon damage as Lightning and Stunning them for
2 seconds.
Flurry : A flurry of swords is summoned at the impact location, dealing
60230% weapon damage as Holy, hurling enemies around and incapacitating them
for 5 seconds.
Punish Generate: 5 Wrath per attack / Strike your enemy for 270335% weapon
damage and gain Hardened Senses, increasing your Block Chance by 15% for 5
seconds.
Retaliate : When you block with Hardened Senses active, you deal 94140%
weapon damage as Holy to the attacker.
Roar : When you block with Hardened Senses active, you explode with fury
dealing 4575% weapon damage as Fire to enemies within 15 yards.
Slash Generate: 5 Wrath per attack / Ignite the air in front of you, dealing
190230% weapon damage as Fire.
Zeal : Gain 1% increased Attack Speed for every enemy hit for 3 seconds.
This effect stacks up to 510 times.
Justice Generate: 5 Wrath per attack / Hurl a hammer of justice at your
enemies, dealing 240245% weapon damage.
Sword of Justice : Hurl a sword of justice at your enemies. When the sword
hits an enemy, gain 35% increased movement speed for 3 seconds. This effect
stacks up to 53 times.
Crack : When the hammer hits an enemy, there is an 80100% chance it will
crack into 2 smaller hammers that fly out and deal 175245% weapon damage as
Holy.
Hammer of Pursuit : The hammer seeks out nearby targets and deal 300335%
weapon damage.
Burst : The hammer is charged with lightning and explodes on impact, dealing
3060% weapon damage as Lightning to all enemies within 10 yards. Enemies
caught in the explosion have a 20% chance to be stunned for 1 second.
Laws of Valor Cooldown: 4530 seconds / Active: Empower the Law, granting you
and your allies 15% increased Attack Speed for 5 seconds. / Passive: Recite
the Law, granting you and your allies 8% increased Attack Speed. / Only one
Law may be active at a time.
Answered Prayer : Active: EmpoweringWhile the Law also grants a 0% chanceis
empowered, each enemy killed increases the duration by 1 second, up to drop
Nephalem Glory Orbs on hita maximum of [Unknown value] seconds of increased
time.
Laws of Hope Cooldown: 4530 seconds / Active: Empower the Law, surrounding
you and your allies in a shield for 3 seconds that absorbs up to 19108
damage. / Passive: Recite the Law, healing you and your allies for 743 Life
per second. / Only one Law may be active at a time.
Laws of Justice Cooldown: 4530 seconds / Active: Empower the Law, granting
you and your allies 420 increased resistance to all elements for 5 seconds.
/ Passive: Recite the Law, granting you and your allies 120 increased
resistance to all elements. / Only one Law may be active at a time.
Decaying Strength : Active: While the Law is empowered, any enemy who
attacks you or your allies will have their damage reduced by 15% for 4530
seconds, stacking up to a maximum of 60%.
Consecration
Shattered Ground : Enemies standing on consecrated ground take 95155% weapon
damage as Fire per second.
Smite Generate: 5 Wrath per attack / Smite enemies up to 1530 yards away
with holy chains that deal 165175% weapon damage as Holy. The chains break
off and strike up to 35 additional enemies within 20 yards for 125150%
weapon damage as Holy.
Shatter : The holy chains explode dealing 2060% weapon damage as Holy to
enemies within 3 yards.
Surge : Increase the rangenumber of the initial chainadditional enemies hit
to 30 yards5. | y***g 发帖数: 1492 | 2 啥叫不行了 你自己选秘法的符文不就醒了
【在 a******n 的大作中提到】 : http://www.diablofans.com/ : 光堆archon不行了。 : Archon : Slow Time : Archon form can cast a Slow Time that follows you. / Archon : abilities deal Cold damage instead of Arcane. : Pure Power : Decrease the cooldown of Archon to 100 seconds. / Archon : abilities deal Lightning damage instead of Arcane. : Arcane DestructionCombustion : An explosion erupts around you when you : transform, dealing 3680% weapon damage as ArcaneFire to all enemies within : 15 yards. / Archon abilities deal Fire damage instead of Arcane.
| m*******n 发帖数: 6660 | | f******e 发帖数: 2561 | | m*******n 发帖数: 6660 | |
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