m**u 发帖数: 6452 | |
m**u 发帖数: 6452 | 2 Skill Rune – Trail of Cinders
Reduced damage from 1500% to 300% weapon damage over 3 seconds
Trail can now stack |
m**u 发帖数: 6452 | 3 Perfectionist
Now also increases Life, Armor, and Resistances by 10% |
A****n 发帖数: 1367 | |
g*****h 发帖数: 3335 | |
m**u 发帖数: 6452 | 6 Experience Shrines can now appear in Inferno difficulty
Two new shrines have been added to all difficulty levels:
Empowered Shrine – Increased resource regeneration and reduced cooldowns
Fleeting Shrine – Increased movement speed and pickup radius |
m**u 发帖数: 6452 | 7 New System: Monster Power
Similar to the "Players 8" command in Diablo II, Monster Power is a system
designed to give players more control over how challenging enemies are in
each difficulty. With this system, players can choose to increase the health
and damage of monsters according to different "power levels" and in return
they’ll receive scaling bonuses to experience (for heroes levels 1-59) as
well as boosts to Magic Find and Gold Find (for heroes in Inferno) which
will stack above the 300% cap. The option to increase Monster Power will be
available to all players starting at level 1 in the Quest Selection window,
and can be adjusted separately for Normal, Nightmare, Hell, and Inferno
difficulties. |
h****e 发帖数: 4206 | 8 when selling an item, a "Find Similar" button has been added to allow
players to quickly search for items currently up for auction that have
similar stats
这样就没有小明了吧 |
m**u 发帖数: 6452 | 9 New Event: Infernal Machine
The Infernal Machine is a device that will allow level 60 players to battle
"uber” versions of some of Sanctuary's most nefarious bosses. While the
rewards for defeating these bosses will be great, some assembly is required.
Only the most powerful Nephalem can unlock the secrets to building the
Infernal Machine, but once forged the device can be used to open portals to
special encounters featuring not one, but two bosses which have been
augmented from their original versions, both in terms of difficulty and
appearance. Defeating each boss pair will provide players with extra items
and gold, as well as a chance to find components for a new Legendary ring |
m**u 发帖数: 6452 | 10 ITEMS
The cast time for identifying Rare items has been reduced to 1 second
The cast time for identifying Legendary items has been increased to 4
seconds
The location of Legendary items will now be marked by a column of light as
well as a ping on the mini-map the first time they drop, and a new sound has
been added
Affixes on items will now roll their level based on the level of the monster
killed (rather than the item’s level)
Class-specific items will now drop more often
Items below iLevel 58 no longer drop in Inferno difficulty
Square-quality gems no longer drop in Inferno difficulty
Monk class Skill bonuses can now roll on shields |
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m**u 发帖数: 6452 | 11 太狠了吧, 玻璃渣!!!
【在 m**u 的大作中提到】 : Skill Rune – Trail of Cinders : Reduced damage from 1500% to 300% weapon damage over 3 seconds : Trail can now stack
|
m**u 发帖数: 6452 | 12 Skill Rune – Run Like the Wind
Proc coefficient reduced from 0.2 to 0.08 |
t****x 发帖数: 1650 | 13 一次2 boss...还是加强过的。。
battle
required.
to
【在 m**u 的大作中提到】 : New Event: Infernal Machine : The Infernal Machine is a device that will allow level 60 players to battle : "uber” versions of some of Sanctuary's most nefarious bosses. While the : rewards for defeating these bosses will be great, some assembly is required. : Only the most powerful Nephalem can unlock the secrets to building the : Infernal Machine, but once forged the device can be used to open portals to : special encounters featuring not one, but two bosses which have been : augmented from their original versions, both in terms of difficulty and : appearance. Defeating each boss pair will provide players with extra items : and gold, as well as a chance to find components for a new Legendary ring
|
h****e 发帖数: 4206 | 14 Powered Armor
Armor bonus reduced from 15% to 5%
擦 这个之前没说啊!!! |
g*****h 发帖数: 3335 | 15 lol
终于废了,要不然旋风在高难度下太无敌了
【在 m**u 的大作中提到】 : Skill Rune – Run Like the Wind : Proc coefficient reduced from 0.2 to 0.08
|
h****e 发帖数: 4206 | 16 Powered Armor
Armor bonus reduced from 15% to 5%
擦 这个之前没说啊!!! |
s**i 发帖数: 4448 | 17 That day finally came.
Jay says, barbs, you guys need to gear up!
【在 g*****h 的大作中提到】 : lol : 终于废了,要不然旋风在高难度下太无敌了
|
h****e 发帖数: 4206 | 18 1.0.4的时候proc可是一下子就变成1/10的,比较而言这个好多了
【在 m**u 的大作中提到】 : Skill Rune – Run Like the Wind : Proc coefficient reduced from 0.2 to 0.08
|
w******n 发帖数: 13202 | 19 鉴定时间减短,传奇掉落有提醒声和光柱标记及地图显示,掉落机制挂钩怪物等级,这
些都很不错呀
【在 h****e 的大作中提到】 : Powered Armor : Armor bonus reduced from 15% to 5% : 擦 这个之前没说啊!!!
|
f**b 发帖数: 3043 | 20 这个很好啊,现在我先祖之锤一共有10点减少怒气消耗。配上暴击回怒和不朽套装,基
本怒在一半以上。满怒的话有25%chc,加上原来的55%,一共80%,变身后一下就100% chc
了。。。
Hammer of the Ancients
Increased Critical Hit chance is now based on the amount of Fury the player
has when Hammer of the Ancients is activated:
For every 5 Fury a player has, Hammer of the Ancients has a 1% increased
Critical Hit chance |