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Game版 - 一篇关于掉率研究的超长paper
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话题: rare话题: magic话题: gear话题: item话题: slot
进入Game版参与讨论
1 (共1页)
R*N
发帖数: 2173
1
http://www.diablofans.com/topic/57939-magic-find-and-its-effici
看了半天 还没看完。。。
摘要:
7. Summary / Conclusion(Top)
First of all it would be fitting to claim that our test indicates our
collected data prior to patch 1.04 is most likely still applicable.
Bringing all the pieces together provides us with:
Magic find increases the class ("item-color" or rarity) of the gear found.
Magic find does not increase the number of items found (aka not effective on
quantity).
Magic find does not increase the iLvl of the gear found.
The guaranteed rare drop from Nephalem Valor is an additional drop and it is
possible to roll a legendary instead of rare.
The guaranteed rare drop from Nephalem Valor is applied to goblins as well.
Nephalem Valor is superior to magic find; in terms of maxing rare items
found, it "devalues" the effect when compared to farming without the buff,
but magic find is still an effective affix!
Early results indicate that MF does increase the number of affixes on rare
items, however, the effect appears to be minimal and close to neglible for
the standard elite drops. It does, however, appear to have a prominent
effect on the NV rare drop.
Whether or not magic find affects the affix rolls themselves (aka not how
many affixes you get, but how good the affix values turn out) is not
investigated here, but there is no reason as of to suspect that magic find
would increase the stat rolls.
The item drops in a predetermined sequence with each item dropped coming
from a "slot". These slots have different chances to roll out a rare item,
but only one of them (out of 4 gear slots without NV) seem to have the
possibility to hit a NoDrop. The research mentioned here is very early, but
is an important aspect if a complete picture of average drops is to be
computed.
The items dropping from elite packs appear to be divided into "slots" that
drop in a specific sequence. An elite pack has 4 of these slots and if 5xNV
is effective a fifth is added. These slots have different chances to roll
out a rare item: Gear slot 1 and 4 seem to be identical and have a base
dropchance of around 10% for rare items, gear slot 2 and 3 seem to be
related but have a very small chance to roll a rare item and gear slot 3 has
a 50% chance to hit a NoDrop. Gear slot 5 (the NV slot) is always at least
a 4-affix rare item.
g*******s
发帖数: 2963
2
这个牛b,不过太长了。 一般看到这种冒似make sense但又太冗长的paper,我就给个
marginally accepted 然后让其他reviwer去决定吧。。。。。
m**m
发帖数: 5500
3
我觉得5NV后,掉的等级和数量都有所上升,
Magic find does not increase the iLvl of the gear found?
这个貌似和房间号有关,不过sequence的随机性做得太差了吧。
The item drops in a predetermined sequence with each item dropped coming
from a "slot".
A******r
发帖数: 833
4
看不下去,不如用好的facewash,:D
s**********9
发帖数: 1238
5
The guaranteed rare drop from Nephalem Valor is an additional drop and it is
possible to roll a legendary instead of rare.
The guaranteed rare drop from Nephalem Valor is applied to goblins as well.
这是说刷哥布林可以出传奇?
我有个这样的戒指啊,以后就带上好了!
F***7
发帖数: 884
6
我扫了一下,增加mf,可以掉落更多的rare(legend,set),但是掉落的rare中,对
于词缀的数量影响可以忽略不计,6词缀的rare的几率差不多
要想有合理的legend掉落,250mf起
g*******s
发帖数: 2963
7
这个250是纯装备的还是算上5NV和paragon以后的?

【在 F***7 的大作中提到】
: 我扫了一下,增加mf,可以掉落更多的rare(legend,set),但是掉落的rare中,对
: 于词缀的数量影响可以忽略不计,6词缀的rare的几率差不多
: 要想有合理的legend掉落,250mf起

s**********9
发帖数: 1238
8

这不靠谱
掉落更多的黄,这是肯定的。但1.04后是不是掉落更多的传奇,这明显不是。
我长期250MF,刷志林,刷奥卡,传奇毛都没见过,能出的传奇都是PUB里或者组团,打
白怪掉的

【在 F***7 的大作中提到】
: 我扫了一下,增加mf,可以掉落更多的rare(legend,set),但是掉落的rare中,对
: 于词缀的数量影响可以忽略不计,6词缀的rare的几率差不多
: 要想有合理的legend掉落,250mf起

r*********5
发帖数: 2838
9
这文章挺好的,比众民科关于房间号地图神马的强多了
其他的不品论,说legend大概400mf 5nv是0.5% chance,而且是跟mf线性增长,也就是
说200 mf 5nv就是0.3%附近,通run a3大概50组jy,每组jy是5个slot,也就是250,加
上4个boss还有小怪箱子武器架什么的至少400个item drop
那么至少有一个legend的概率是1-99.7%^400=70%,跟我这一周多经验类似
如果吧mf推到400mf after 5nv,那么通run a3至少一个legend的概率是87%
大家共勉。。。。

on

【在 R*N 的大作中提到】
: http://www.diablofans.com/topic/57939-magic-find-and-its-effici
: 看了半天 还没看完。。。
: 摘要:
: 7. Summary / Conclusion(Top)
: First of all it would be fitting to claim that our test indicates our
: collected data prior to patch 1.04 is most likely still applicable.
: Bringing all the pieces together provides us with:
: Magic find increases the class ("item-color" or rarity) of the gear found.
: Magic find does not increase the number of items found (aka not effective on
: quantity).

p****s
发帖数: 32405
10
那300 mf cap怎么解释

【在 r*********5 的大作中提到】
: 这文章挺好的,比众民科关于房间号地图神马的强多了
: 其他的不品论,说legend大概400mf 5nv是0.5% chance,而且是跟mf线性增长,也就是
: 说200 mf 5nv就是0.3%附近,通run a3大概50组jy,每组jy是5个slot,也就是250,加
: 上4个boss还有小怪箱子武器架什么的至少400个item drop
: 那么至少有一个legend的概率是1-99.7%^400=70%,跟我这一周多经验类似
: 如果吧mf推到400mf after 5nv,那么通run a3至少一个legend的概率是87%
: 大家共勉。。。。
:
: on

r*********5
发帖数: 2838
11
这篇文章就是说nv,para之类的跟装备的都一样,没水分,直接看数值就好了

【在 g*******s 的大作中提到】
: 这个250是纯装备的还是算上5NV和paragon以后的?
r*********5
发帖数: 2838
12
这是after 5nv,还有随从, 300mf cap是自己的而已

【在 p****s 的大作中提到】
: 那300 mf cap怎么解释
1 (共1页)
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相关话题的讨论汇总
话题: rare话题: magic话题: gear话题: item话题: slot