c*x 发帖数: 555 | |
b**L 发帖数: 646 | 2 there is a big problem on the mirrow image of the ball.
the red hue should be on the top reflecting the red hue
on the bottom of the real ball.
am i right?
【在 c*x 的大作中提到】 : http://www.geocities.com/homeofcox/finearts/wallpp.html : Please give any suggestion you have. Thanks.
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c*x 发帖数: 555 | 3 haha, yeah. Those two balls are not created in the way of reflected image, but
by creating two balls top and down, so are illuminated by the same light
sources. Thus when looking in the way of reflection, it's not correct. But we
will study how to draw reflection later.
【在 b**L 的大作中提到】 : there is a big problem on the mirrow image of the ball. : the red hue should be on the top reflecting the red hue : on the bottom of the real ball. : am i right?
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q*n 发帖数: 1203 | 4 hehe, agree.
【在 b**L 的大作中提到】 : there is a big problem on the mirrow image of the ball. : the red hue should be on the top reflecting the red hue : on the bottom of the real ball. : am i right?
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q*n 发帖数: 1203 | 5 Can I ask how does you creat the cow?
It looks like composed by triangle mesh?
Some way in OpenGL?
【在 c*x 的大作中提到】 : http://www.geocities.com/homeofcox/finearts/wallpp.html : Please give any suggestion you have. Thanks.
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c*x 发帖数: 555 | 6 Yes. The other simples shapes are created using openGL primitives. The cow.smf
data file is provided by teacher.
【在 q*n 的大作中提到】 : Can I ask how does you creat the cow? : It looks like composed by triangle mesh? : Some way in OpenGL?
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q*n 发帖数: 1203 | 7 thanks, thinking of doing some fun project in graphics too.
【在 c*x 的大作中提到】 : Yes. The other simples shapes are created using openGL primitives. The cow.smf : data file is provided by teacher.
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l******g 发帖数: 90 | 8 why don't you guys try 3DS Max or similar programs, that's lots of easier to
get much better works.
cow.smf
【在 q*n 的大作中提到】 : thanks, thinking of doing some fun project in graphics too.
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b****r 发帖数: 65 | 9 当wallpaper多晕呀 @@
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【在 c*x 的大作中提到】 : http://www.geocities.com/homeofcox/finearts/wallpp.html : Please give any suggestion you have. Thanks.
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