t****n 发帖数: 2601 | 1 离BERMUDA TRAINGLE远着呢
去波多黎各,加勒比才进百慕大,我穿过几次,每次云都很多 |
|
m********i 发帖数: 298 | 2 不一定就是死亡了.希望他们能回到过去,或去到未来. |
|
|
p*******n 发帖数: 478 | 4 我想到很久以前一个苏联电影《蛇谷的诅咒》,电影最后飞机就是被外星人带走了 |
|
p*******n 发帖数: 478 | 5 你肯定已经被外星人调包了
外星人催眠了你,所以你都不记得了 |
|
b******s 发帖数: 3 | 6 Dear All,
I am not familiar with graphics, but I face the following problem:
>
> This problem is about the most efficient way to do per traingle
> collision detection on 2 meshes.
>
> You could cut down the number of comparisons by calculating 2
> bounding volumes and checking if they intersect first for any
> 2 meshes and then go to the traingular level. But this might not
> be the best option for very small objects that move fast (projectiles).
>
> Once your at the trangular level, whats the m |
|