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全部话题 - 话题: shueisha
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a*****i
发帖数: 4391
1
来自主题: _JapanView版 - Oricon Top 20 Manga this Week
RANK TITLE PUBLISHER
1 DETECTIVE CONAN 26 SHOGAKUKAN
2 HANA YORI DANGO 25 SHUEISHA
3 ARMS 11 SHOGAKUKAN
4 CARDCAPTOR SAKURA 11 KODANSHA
5 INU YASYA 14 SHOGAKUKAN
6 X 14 KADOKAWASHOTEN
7 TENJOUTENGE 4 SHUEISHA
8 KOCHA-OJI 9 HAKUSENSHA
9 HAJIME NO IPPO 51 KODANSHA
10 F COMPO 11 SHUEISHA
11 KAMIKAZEKAITOH JEANNE 5 SHUEISHA
12 SHANIMUNI GO 4 HAKUSENSHA
13 RYUROUDEN 19 KODANSHA
14 KAIOUKI 7 KODANSHA
15 LOVE HINA 6 KODANSHA
16 SHOOT! -ATSUKI CHALLENGE- 11 KODANSHA
17 GANBA! FLY HIGH 28 SHOGAKUKAN
18 A
a*****g
发帖数: 19398
2
英国教授发文章介绍《棋魂》和围棋数学
不错,英国人也开始意识到了围棋和数学相关性.
Symmetry Plus, a magazine for young mathematicians in the UK, published an
article about Hikaru no Go and math01 in its latest issue. Calin Galeriu, a
professor at Becker College, writes that go is a “board game with an
incredible amount of mathematical content.” Young people reading Hikaru
learn about area, the coordinate plane, deductive and inductive reasoning,
and more. The problem solving techniques Hikaru and his friends use for go
problems are sim... 阅读全帖
a*****g
发帖数: 19398
3
英国教授发文章介绍《棋魂》和围棋数学
Symmetry Plus, a magazine for young mathematicians in the UK, published an
article about Hikaru no Go and math01 in its latest issue. Calin Galeriu, a
professor at Becker College, writes that go is a “board game with an
incredible amount of mathematical content.” Young people reading Hikaru
learn about area, the coordinate plane, deductive and inductive reasoning,
and more. The problem solving techniques Hikaru and his friends use for go
problems are similar to those used when... 阅读全帖
a*****g
发帖数: 19398
4
英国教授发文章介绍《棋魂》和围棋数学
Symmetry Plus, a magazine for young mathematicians in the UK, published an
article about Hikaru no Go and math01 in its latest issue. Calin Galeriu, a
professor at Becker College, writes that go is a “board game with an
incredible amount of mathematical content.” Young people reading Hikaru
learn about area, the coordinate plane, deductive and inductive reasoning,
and more. The problem solving techniques Hikaru and his friends use for go
problems are similar to those used when... 阅读全帖
s****r
发帖数: 103
5
十月有青之文學, 明治大正時代的四部中篇小說動畫化
夏目漱石「こころ」×小畑健、太宰治「人間失格」×小畑健、芥川龍之介「地獄変」
×久保帯人、太宰治「走れメロス」×許斐剛
http://d.hatena.ne.jp/moonphase/
這個企劃其實是從小說封面開始的
http://bunko.shueisha.co.jp/natsuichi/genre/special.html
說來我想看坂口安吾的墮落論啊
k*****a
发帖数: 7110
6
【 以下文字转载自 SciFiction 讨论区 】
发信人: casact (尝尝也), 信区: SciFiction
标 题: 铳梦 作者:木城幸人 (科幻类日本漫画)
发信站: BBS 未名空间站 (Sat Jul 9 23:53:02 2011, 美东)
铳梦(读音:chòng mèng),漫画家木城幸人代表作,讲述生化改造人gally(译为
“凯丽”或“加里”)的战斗与自我超越的故事漫画。第一部为《铳梦gunnm》,第二
部为《铳梦last order》。后分别被改编为动画、游戏和电影。杀戮天使 ALITA (铳
梦),于 1990 年末开始在Shueisha 的“Business Jump”杂志连载,1995年初结稿。
反复尝试多年后,我终于成功的创作了一个在apocalyptic般的世界里,机械合成人们
挣扎生存的主题。杀戮天使 Alita(铳梦)对我来说,是一个非常大的成功。除日语外
,它还翻译成了英语,法语,德语,西班牙语,意大利语,汉语(广东和台湾),朝鲜语
,和泰国语。和我的其它作品相比,杀戮天使 Alita(铳梦)很独特。它有两个截然不
同的内在主题:“黑暗... 阅读全帖
c****t
发帖数: 19049
7
铳梦(读音:chòng mèng),漫画家木城幸人代表作,讲述生化改造人gally(译为
“凯丽”或“加里”)的战斗与自我超越的故事漫画。第一部为《铳梦gunnm》,第二
部为《铳梦last order》。后分别被改编为动画、游戏和电影。杀戮天使 ALITA (铳
梦),于 1990 年末开始在Shueisha 的“Business Jump”杂志连载,1995年初结稿。
反复尝试多年后,我终于成功的创作了一个在apocalyptic般的世界里,机械合成人们
挣扎生存的主题。杀戮天使 Alita(铳梦)对我来说,是一个非常大的成功。除日语外
,它还翻译成了英语,法语,德语,西班牙语,意大利语,汉语(广东和台湾),朝鲜语
,和泰国语。和我的其它作品相比,杀戮天使 Alita(铳梦)很独特。它有两个截然不
同的内在主题:“黑暗模式”涉及人生的阴暗面,而“光荣模式”则包涵了人性的善良
。在这个鲜明对比下,我又创作了在阴暗世界里,为生存奋斗的人类。我希望我某一天
再为杀戮天使 Alita (铳梦)工作……也许会有另外的故事或其它东西。
太阳系的近代史前
人类终于等到了末日,大雪覆盖了整个地球,... 阅读全帖
a*****g
发帖数: 19398
8
英国教授发文章介绍《棋魂》和围棋数学
不错,英国人也开始意识到了围棋和数学相关性.
Symmetry Plus, a magazine for young mathematicians in the UK, published an
article about Hikaru no Go and math01 in its latest issue. Calin Galeriu, a
professor at Becker College, writes that go is a “board game with an
incredible amount of mathematical content.” Young people reading Hikaru
learn about area, the coordinate plane, deductive and inductive reasoning,
and more. The problem solving techniques Hikaru and his friends use for go
problems are sim... 阅读全帖
a*****g
发帖数: 19398
9
英国教授发文章介绍《棋魂》和围棋数学
不错,英国人也开始意识到了围棋和数学相关性.
Symmetry Plus, a magazine for young mathematicians in the UK, published an
article about Hikaru no Go and math01 in its latest issue. Calin Galeriu, a
professor at Becker College, writes that go is a “board game with an
incredible amount of mathematical content.” Young people reading Hikaru
learn about area, the coordinate plane, deductive and inductive reasoning,
and more. The problem solving techniques Hikaru and his friends use for go
problems are sim... 阅读全帖
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