g*****e 发帖数: 766 | 1 【 以下文字转载自 JobMarket 讨论区 】
发信人: greagle (大圣在我心...), 信区: JobMarket
标 题: 3D Developer Expert - Application Engineer Toolkits / USA / Oil & Gas, Mining and Geosciences market
发信站: BBS 未名空间站 (Wed Jan 4 15:08:41 2012, 美东)
关键词:C++/C# developer in Houston, graphics in Oil&Gas
有兴趣的站内给我写信或者直接把简历发到m**[email protected]
3D Developer Expert - Application Engineer Toolkits / USA / Oil & Gas,
Mining and Geosciences markets
Overview & Responsibilities
You will build and maintain the technical relationship with VSG c... 阅读全帖 |
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g*****e 发帖数: 766 | 2 关键词:C++/C# developer in Houston, graphics in Oil&Gas
有兴趣的站内给我写信或者直接把简历发到m**[email protected]
3D Developer Expert - Application Engineer Toolkits / USA / Oil & Gas,
Mining and Geosciences markets
Overview & Responsibilities
You will build and maintain the technical relationship with VSG customers.
You will need to understand customers' applications, map them vs. VSG
products and capabilities and help implement them. You will develop
demonstrations, benchmarks, prototypes, and customized solutions based... 阅读全帖 |
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m********a 发帖数: 1312 | 3 搞动画,简单点可以在display function里面直接一幅一幅的更新,缺点是如果显卡快
,frame更新速度就快。另外一种方法是根据时间计算物体当前位置,这样可以保证物
体运动速度独立于硬件性能。
你描述的东西似乎用scenegraph来搞更简单,自己找找这类的现成toolkit.
我知道的有个coin3D. |
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c*****t 发帖数: 1879 | 4 Java3D is good for relatively simple and not resource intensive
stuffs. Scenegraph is very easy to use.
JOGL is for more performance and visual demanding stuff as
it is just direct mapping of OpenGL calls. Java3D is basically
an API on top of JOGL. |
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