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c*****g
发帖数: 21627
1
来自主题: USANews版 - Game over for 520 Zynga workers
SAN FRANCISCO -- Beleaguered game maker Zynga zapped 520 jobs today in a
deep cost-cutting move that increases questions about its future.
The company, based here, said it will lay off 18% of its workforce worldwide
and shutter offices. Zynga declined to say where but sources, who asked not
to be identified, said the locations are in Los Angeles, Dallas and New
York. Zynga says the move, which should be completed by August, will save it
$70 million to $80 million.
FIRST TAKE: Lull in games left ... 阅读全帖

发帖数: 1
2
City: San Francisco
Salary: $80,000+/Year (Other package negotiable)
Work Experience: 5+ years
H1-B: Yes
Recruiting Company: Flyhigh Talent
Job Description
Our company is a tablet-first mobile games developer & publisher aimed at
creating fun, derivative and deeply engaging free-to-play games for the
masses. While optimized for tablet devices, each of our titles are also
designed to be playable across platform (mobile, web, client, smart tech) in
order to ensure global distribution. With all of ... 阅读全帖
z*******n
发帖数: 1034
3
Asia will account for 82 percent of the $6B global game-market growth this
year
May 23, 2014 7:30 AM
Dean Takahashi
Gaming is growing, but mostly in Asia. Market researcher Newzoo is reporting
today that Asia-Pacific will account for 82 percent of the $6 billion in
global game revenue growth in 2014.
The industry is expected to grow 8 percent to $81.5 billion this year.
Because of its faster growth rate, the Asia-Pacific region will grow its
global market share from 42 percent to 45 percent, or ... 阅读全帖
z*******n
发帖数: 1034
4
http://gamerboom.com/archives/83927
发布时间:2014-05-26 11:10:27 Tags:中国游戏市场,亚太游戏市场,日本平板市场
1)市场调研公司Newzoo最新报告预测,2014年亚太地区在全球增长的60亿美元的游戏
收益中将占比82%。
全球电子游戏行业(游戏邦注:这包括PC、在线PC、社交、手机和主机游戏领域)今年
收益增长8%,达到815亿美元。其中亚太地区所占市场份额从原来的42%增长至45%,预
计将达368亿美元。
拉美地区在全球市场份额中仅占比4%,预计今年将增长14%,达到33亿美元。北美则将
增长至222亿美元,占比27%。欧洲、中东、非洲三个地区(EMEA)收益为191亿美元,
占比24%。
pc dominate gaming(from pcworld.com)
pc dominate gaming(from pcworld.com)
从整体来看,电脑屏幕仍是人们在2014的首要游戏平台,在全球市场中占比40%,比一
年前增长9%。电视屏幕所占份额为29%,收益为234亿美元,比去年下降1个百分点。手
持掌上设备在20... 阅读全帖
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